커밋 그래프

73 커밋 (master)

작성자 SHA1 메시지 날짜
Zed A. Shaw dc8648016d Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 개월 전
Zed A. Shaw f45dbe8c48 Ready to refactor the tilemap so I can stylize different parts of the maps generated. 2 달 전
Zed A. Shaw 96a585220b Raycaster now leaves colors that are above a threshold to have a 'glow' effect. 2 달 전
Zed A. Shaw 9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light. 2 달 전
Zed A. Shaw 33cd490ed3 Playing with maze gen again. 2 달 전
Zed A. Shaw ac252bf09d Maze works well now and there's something placed in all rooms and dead ends. Will need to randomize it more so not every dead end is an enemy. 2 달 전
Zed A. Shaw 0eb245d113 Working on a better character view. 2 달 전
Zed A. Shaw 8a3046e141 The colors and other theme elements can be configured in assets/config.json 2 달 전
Zed A. Shaw edf10c976a Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2 달 전
Zed A. Shaw 2ceab51c40 A really shitty ritual crafting UI is working but needs a big reshape. 2 달 전
Zed A. Shaw bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 3 달 전
Zed A. Shaw ad1d08ca96 There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP. 3 달 전
Zed A. Shaw 2fb1687997 Now have sounds and shaders working on the button for each of the different elements. 3 달 전
Zed A. Shaw 30997cbff5 Test rituals are now configurable in assets/config.json 3 달 전
Zed A. Shaw 2ecef8d9f9 Have a basic little click sound going, but hover events will need some work. I'm doing those on every mouse move. 3 달 전
Zed A. Shaw 576110ea44 Fragviewer can now load a sprite from my sprite list and then apply shaders to it. 3 달 전
Zed A. Shaw 0e2f213871 Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want. 3 달 전
Zed A. Shaw e6a8a8b338 Fixed the map so that it shows directional arrows instead of a compass. 3 달 전
Zed A. Shaw 1f90367f51 Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision. 3 달 전
Zed A. Shaw b832bbd78a Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures. 3 달 전
Zed A. Shaw 5af9a6664e Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'. 4 달 전
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 4 달 전
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 4 달 전
Zed A. Shaw 1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 4 달 전
Zed A. Shaw f1cc9f86c1 Very early prototype of the ritual crafting UI, but it needs its own thing. 4 달 전
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System. 4 달 전
Zed A. Shaw b7948f8154 Build is working on both OSX and Windows. Now for linux. 4 달 전
Zed A. Shaw 243b4c2663 Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind. 4 달 전
Zed A. Shaw eb8fb82837 BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions. 4 달 전
Zed A. Shaw a3f6ba3c03 Refactored the bossfight_ui so it will work with any description of a boss fight. 4 달 전
Zed A. Shaw 43835da88f Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks. 4 달 전
Zed A. Shaw 033358749f Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence. 4 달 전
Zed A. Shaw 2d790c5986 Boss fight looking better, but I need to get this bounce animation in the main game fights. 4 달 전
Zed A. Shaw a8ae6df13b Brought in some sounds from Soundly so now it's more complete with audible attacks and death sounds. 4 달 전
Zed A. Shaw a0c0308461 More boss fight UI done and a bit of ambient sound working. 4 달 전
Zed A. Shaw 64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 4 달 전
Zed A. Shaw b75a2b8c31 Add the rat king. 4 달 전
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 5 달 전
Zed A. Shaw e9accf14e6 Going into a well triggers a little 'loading screen' that's currently faked. Click on it to continue. 5 달 전
Zed A. Shaw dfd59065f7 Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working. 5 달 전
Zed A. Shaw e0e7a1027c Inventory system basically works now but is in a alpha hack stage. Time to refactor. 5 달 전
Zed A. Shaw daae239831 Created a simple pickup sound that sounds like you put something in your bag. 5 달 전
Zed A. Shaw 6e56de08c5 Quick little fix to add a blank sound for placeholders. 5 달 전
Zed A. Shaw 3720340ab7 Have a really bad walking sound. 5 달 전
Zed A. Shaw 20cbc3a21c Working sound system and most enemies have a sound effect. This will make it easier to add sounds now. 5 달 전
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 5 달 전
Zed A. Shaw 0199248354 New axe wielding ranger for you to kill. 5 달 전
Zed A. Shaw e04c03b381 Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 5 달 전
Zed A. Shaw 49a71e257e GUI for combat now works better and I can create sprites for things if I want. 5 달 전
Zed A. Shaw 615599084a Bring in a spider enemy. 5 달 전