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raycaster
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73 커밋 (master)
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Zed A. Shaw
dc8648016d
Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
1 개월 전
Zed A. Shaw
f45dbe8c48
Ready to refactor the tilemap so I can stylize different parts of the maps generated.
2 달 전
Zed A. Shaw
96a585220b
Raycaster now leaves colors that are above a threshold to have a 'glow' effect.
2 달 전
Zed A. Shaw
9dcc2036aa
Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light.
2 달 전
Zed A. Shaw
33cd490ed3
Playing with maze gen again.
2 달 전
Zed A. Shaw
ac252bf09d
Maze works well now and there's something placed in all rooms and dead ends. Will need to randomize it more so not every dead end is an enemy.
2 달 전
Zed A. Shaw
0eb245d113
Working on a better character view.
2 달 전
Zed A. Shaw
8a3046e141
The colors and other theme elements can be configured in assets/config.json
2 달 전
Zed A. Shaw
edf10c976a
Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image.
2 달 전
Zed A. Shaw
2ceab51c40
A really shitty ritual crafting UI is working but needs a big reshape.
2 달 전
Zed A. Shaw
bc557652ba
The player now has some starting items to craft a first weapon, and it is craftable in the UI.
3 달 전
Zed A. Shaw
ad1d08ca96
There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP.
3 달 전
Zed A. Shaw
2fb1687997
Now have sounds and shaders working on the button for each of the different elements.
3 달 전
Zed A. Shaw
30997cbff5
Test rituals are now configurable in assets/config.json
3 달 전
Zed A. Shaw
2ecef8d9f9
Have a basic little click sound going, but hover events will need some work. I'm doing those on every mouse move.
3 달 전
Zed A. Shaw
576110ea44
Fragviewer can now load a sprite from my sprite list and then apply shaders to it.
3 달 전
Zed A. Shaw
0e2f213871
Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.
3 달 전
Zed A. Shaw
e6a8a8b338
Fixed the map so that it shows directional arrows instead of a compass.
3 달 전
Zed A. Shaw
1f90367f51
Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
3 달 전
Zed A. Shaw
b832bbd78a
Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures.
3 달 전
Zed A. Shaw
5af9a6664e
Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'.
4 달 전
Zed A. Shaw
322797f787
Now have a full map and a mini map, but I think the mini map will stop rendering sometimes.
4 달 전
Zed A. Shaw
6c9016eb0f
After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
4 달 전
Zed A. Shaw
1aa6674e42
Created a nice utility library for doing animations, and used it in the ritual crafting UI.
4 달 전
Zed A. Shaw
f1cc9f86c1
Very early prototype of the ritual crafting UI, but it needs its own thing.
4 달 전
Zed A. Shaw
ee804581a8
Autowalker is working way better and now I have a plan for using the AI in the System.
4 달 전
Zed A. Shaw
b7948f8154
Build is working on both OSX and Windows. Now for linux.
4 달 전
Zed A. Shaw
243b4c2663
Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.
4 달 전
Zed A. Shaw
eb8fb82837
BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
4 달 전
Zed A. Shaw
a3f6ba3c03
Refactored the bossfight_ui so it will work with any description of a boss fight.
4 달 전
Zed A. Shaw
43835da88f
Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks.
4 달 전
Zed A. Shaw
033358749f
Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.
4 달 전
Zed A. Shaw
2d790c5986
Boss fight looking better, but I need to get this bounce animation in the main game fights.
4 달 전
Zed A. Shaw
a8ae6df13b
Brought in some sounds from Soundly so now it's more complete with audible attacks and death sounds.
4 달 전
Zed A. Shaw
a0c0308461
More boss fight UI done and a bit of ambient sound working.
4 달 전
Zed A. Shaw
64807174c0
Initial idea for the boss fight UI but it's just a temporary holder for now.
4 달 전
Zed A. Shaw
b75a2b8c31
Add the rat king.
4 달 전
Zed A. Shaw
54fbf22b6d
We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
5 달 전
Zed A. Shaw
e9accf14e6
Going into a well triggers a little 'loading screen' that's currently faked. Click on it to continue.
5 달 전
Zed A. Shaw
dfd59065f7
Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working.
5 달 전
Zed A. Shaw
e0e7a1027c
Inventory system basically works now but is in a alpha hack stage. Time to refactor.
5 달 전
Zed A. Shaw
daae239831
Created a simple pickup sound that sounds like you put something in your bag.
5 달 전
Zed A. Shaw
6e56de08c5
Quick little fix to add a blank sound for placeholders.
5 달 전
Zed A. Shaw
3720340ab7
Have a really bad walking sound.
5 달 전
Zed A. Shaw
20cbc3a21c
Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.
5 달 전
Zed A. Shaw
3b9525cca4
Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
5 달 전
Zed A. Shaw
0199248354
New axe wielding ranger for you to kill.
5 달 전
Zed A. Shaw
e04c03b381
Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
5 달 전
Zed A. Shaw
49a71e257e
GUI for combat now works better and I can create sprites for things if I want.
5 달 전
Zed A. Shaw
615599084a
Bring in a spider enemy.
5 달 전
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