Quick test that shows the shader now just work on any UI element.

master
Zed A. Shaw 6 days ago
parent 35ced58cc9
commit edee3ac0c9
  1. 2
      ritual_ui.cpp

@ -42,6 +42,7 @@ namespace gui {
auto button = $gui.entity(name); auto button = $gui.entity(name);
if(name == "circle_area") { if(name == "circle_area") {
$gui.set<Shader>(button, {0.4f});
$gui.set<Sprite>(button, {"the_ritual_circle"}); $gui.set<Sprite>(button, {"the_ritual_circle"});
$gui.set<Clickable>(button, { $gui.set<Clickable>(button, {
[&](auto ent, auto){ ritual_circle_clicked(ent); } [&](auto ent, auto){ ritual_circle_clicked(ent); }
@ -49,6 +50,7 @@ namespace gui {
} else if(name.starts_with("inv_slot")) { } else if(name.starts_with("inv_slot")) {
$gui.set<Sprite>(button, { $gui.set<Sprite>(button, {
fmt::format("{}-64", junk_list[button % junk_list.size()])}); fmt::format("{}-64", junk_list[button % junk_list.size()])});
$gui.set<Shader>(button, {0.4f});
$gui.set<Clickable>(button, { $gui.set<Clickable>(button, {
[&](auto ent, auto){ inv_slot_clicked(ent); } [&](auto ent, auto){ inv_slot_clicked(ent); }
}); });

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