Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.

master
Zed A. Shaw 5 days ago
parent a83ee77eea
commit c46927ea10
  1. 2
      Makefile
  2. 158
      game_level.cpp
  3. 1
      game_level.hpp
  4. 3
      gui/fsm.cpp
  5. 4
      gui/loot_ui.hpp
  6. 7
      tests/map.cpp
  7. 18
      tests/matrix.cpp

@ -60,7 +60,7 @@ clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[map]"
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'

@ -16,58 +16,64 @@ struct LevelScaling {
int map_height=20;
};
class LevelManager {
struct LevelManager {
public:
std::vector<GameLevel> $levels;
size_t $current_level = 0;
LevelManager();
shared_ptr<gui::BossFightUI> create_bossfight(shared_ptr<DinkyECS::World> prev_world);
size_t create_level(shared_ptr<DinkyECS::World> prev_world = nullptr);
GameLevel &next();
GameLevel &previous();
GameLevel &current();
size_t current_index() { return $current_level; }
GameLevel &get(size_t index);
LevelScaling scale_level();
DinkyECS::Entity spawn_enemy(const std::string& named);
};
LevelManager::LevelManager() {
create_level();
}
LevelScaling LevelManager::scale_level() {
return {
INITIAL_MAP_W + int($current_level * 2),
INITIAL_MAP_H + int($current_level * 2)
std::vector<GameLevel> levels;
size_t current_level = 0;
};
}
inline shared_ptr<DinkyECS::World> clone_load_world(shared_ptr<DinkyECS::World> prev_world)
{
auto world = make_shared<DinkyECS::World>();
if(prev_world != nullptr) {
prev_world->clone_into(*world);
} else {
if(prev_world == nullptr) {
save::load_configs(*world);
} else {
prev_world->clone_into(*world);
}
return world;
}
shared_ptr<gui::BossFightUI> LevelManager::create_bossfight(shared_ptr<DinkyECS::World> prev_world) {
namespace Game {
using std::shared_ptr, std::string, std::make_shared;
shared_ptr<LevelManager> LMGR;
bool initialized = false;
void init() {
components::init();
textures::init();
if(!initialized) {
LMGR = make_shared<LevelManager>();
initialized = true;
new_level(NULL);
}
}
LevelScaling scale_level() {
return {
INITIAL_MAP_W + int(LMGR->current_level * 2),
INITIAL_MAP_H + int(LMGR->current_level * 2)
};
}
shared_ptr<DinkyECS::World> current_world() {
dbc::check(initialized, "Forgot to call Game::init()");
return current().world;
}
shared_ptr<gui::BossFightUI> create_bossfight() {
dbc::check(initialized, "Forgot to call Game::init()");
auto prev_world = current_world();
dbc::check(prev_world != nullptr, "Starter world for boss fights can't be null.");
auto world = clone_load_world(prev_world);
auto& config = prev_world->get_the<GameConfig>();
// BUG: the jank is too strong here
auto boss_names = config.bosses.keys();
auto& level_name = boss_names[$current_level % boss_names.size()];
auto& level_name = boss_names[LMGR->current_level % boss_names.size()];
auto& boss_data = config.bosses[level_name];
auto boss_id = world->entity();
@ -76,13 +82,8 @@ shared_ptr<gui::BossFightUI> LevelManager::create_bossfight(shared_ptr<DinkyECS:
return make_shared<gui::BossFightUI>(world, boss_id);
}
DinkyECS::Entity LevelManager::spawn_enemy(const std::string& named) {
(void)named;
dbc::log("THIS FUNCTION NEEDS A REWRITE");
return 0;
}
size_t LevelManager::create_level(shared_ptr<DinkyECS::World> prev_world) {
size_t new_level(std::shared_ptr<DinkyECS::World> prev_world) {
dbc::check(initialized, "Forgot to call Game::init()");
auto world = clone_load_world(prev_world);
auto scaling = scale_level();
@ -93,95 +94,60 @@ size_t LevelManager::create_level(shared_ptr<DinkyECS::World> prev_world) {
WorldBuilder builder(*map, *collision);
builder.generate(*world);
size_t index = $levels.size();
size_t index = LMGR->levels.size();
auto player = world->get_the<Player>();
$levels.emplace_back(index, player.entity, map, world,
LMGR->levels.emplace_back(index, player.entity, map, world,
make_shared<LightRender>(map->tiles()), collision);
dbc::check(index == $levels.size() - 1, "Level index is not the same as $levels.size() - 1, off by one error");
return index;
}
GameLevel &LevelManager::next() {
dbc::check($current_level < $levels.size(), "attempt to get next level when at end");
$current_level++;
return $levels.at($current_level);
}
GameLevel &LevelManager::previous() {
dbc::check($current_level > 0, "attempt to go to previous level when at 0");
$current_level--;
return $levels.at($current_level);
}
GameLevel &LevelManager::current() {
return $levels.at($current_level);
}
GameLevel &LevelManager::get(size_t index) {
return $levels.at(index);
}
namespace Game {
using std::shared_ptr, std::string, std::make_shared;
shared_ptr<LevelManager> LEVELS;
bool initialized = false;
void init() {
if(!initialized) {
LEVELS = make_shared<LevelManager>();
initialized = true;
}
}
shared_ptr<DinkyECS::World> current_world() {
dbc::check(initialized, "Forgot to call Game::init()");
return current().world;
}
dbc::check(index == LMGR->levels.size() - 1, "Level index is not the same as LMGR->levels.size() - 1, off by one error");
shared_ptr<gui::BossFightUI> create_bossfight() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->create_bossfight(current_world());
return index;
}
GameLevel& create_level() {
dbc::check(initialized, "Forgot to call Game::init()");
LEVELS->create_level(current_world());
return next();
dbc::log("current_level");
size_t level = new_level(current_world());
dbc::check(level == LMGR->current_level + 1, "new level index is wrong");
auto& the_level = next();
dbc::check(level == LMGR->current_level, "level didn't update?!");
return the_level;
}
GameLevel &next() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->next();
dbc::check(LMGR->current_level < LMGR->levels.size(), "attempt to get next level when at end");
LMGR->current_level++;
return LMGR->levels.at(LMGR->current_level);
}
GameLevel &previous() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->previous();
dbc::check(LMGR->current_level > 0, "attempt to go to previous level when at 0");
LMGR->current_level--;
return LMGR->levels.at(LMGR->current_level);
}
GameLevel &current() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->current();
return LMGR->levels.at(LMGR->current_level);
}
size_t current_index() {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->current_index();
return LMGR->current_level;
}
GameLevel &get(size_t index) {
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->get(index);
return LMGR->levels.at(index);
}
DinkyECS::Entity spawn_enemy(const std::string& named) {
(void)named;
dbc::check(initialized, "Forgot to call Game::init()");
return LEVELS->spawn_enemy(named);
dbc::sentinel("THIS IS BROKEN");
}
components::Position& player_position() {

@ -24,6 +24,7 @@ struct GameLevel {
namespace Game {
std::shared_ptr<gui::BossFightUI> create_bossfight();
size_t new_level(std::shared_ptr<DinkyECS::World> prev_world);
GameLevel& create_level();
void init();

@ -539,6 +539,9 @@ namespace gui {
}
void FSM::next_level() {
dbc::log("current_level: Yep, next is called...");
Game::create_level();
$status_ui.update_level();
$combat_ui.update_level();
$main_ui.update_level();

@ -11,8 +11,8 @@ namespace gui {
public:
bool active = false;
guecs::UI $gui;
DinkyECS::Entity $temp_loot;
DinkyECS::Entity $target;
DinkyECS::Entity $temp_loot = DinkyECS::NONE;
DinkyECS::Entity $target = DinkyECS::NONE;
LootUI();

@ -16,8 +16,6 @@ json load_test_data(const string &fname) {
}
TEST_CASE("camera control", "[map]") {
textures::init();
components::init();
Game::init();
auto& level = Game::current();
@ -36,11 +34,8 @@ TEST_CASE("camera control", "[map]") {
}
TEST_CASE("map placement test", "[map-fail]") {
textures::init();
components::init();
Game::init();
for(int i = 0; i < 5; i++) {
auto& level = Game::create_level();
@ -84,8 +79,6 @@ TEST_CASE("dijkstra algo test", "[map]") {
}
TEST_CASE("map image test", "[map]") {
components::init();
textures::init();
Game::init();
auto& level = Game::current();

@ -20,7 +20,7 @@ std::shared_ptr<Map> make_map() {
return Game::current().map;
}
TEST_CASE("basic matrix iterator", "[matrix:basic]") {
TEST_CASE("basic matrix iterator", "[matrix]") {
std::ifstream infile("./tests/dijkstra.json");
json data = json::parse(infile);
auto test = data[0];
@ -107,7 +107,7 @@ TEST_CASE("thrash matrix iterators", "[matrix]") {
}
}
TEST_CASE("thrash box distance iterators", "[matrix:distance]") {
TEST_CASE("thrash box distance iterators", "[matrix]") {
size_t width = Random::uniform<size_t>(10, 21);
size_t height = Random::uniform<size_t>(10, 25);
@ -159,7 +159,7 @@ TEST_CASE("thrash box iterators", "[matrix]") {
}
}
TEST_CASE("thrash compass iterators", "[matrix:compass]") {
TEST_CASE("thrash compass iterators", "[matrix]") {
for(int count = 0; count < 5; count++) {
size_t width = Random::uniform<size_t>(1, 25);
size_t height = Random::uniform<size_t>(1, 33);
@ -189,7 +189,7 @@ TEST_CASE("thrash compass iterators", "[matrix:compass]") {
}
}
TEST_CASE("prototype line algorithm", "[matrix:line]") {
TEST_CASE("prototype line algorithm", "[matrix]") {
size_t width = Random::uniform<size_t>(10, 12);
size_t height = Random::uniform<size_t>(10, 15);
Map map(width,height);
@ -225,7 +225,7 @@ TEST_CASE("prototype line algorithm", "[matrix:line]") {
}
}
TEST_CASE("prototype circle algorithm", "[matrix:circle]") {
TEST_CASE("prototype circle algorithm", "[matrix]") {
for(int count = 0; count < 5; count++) {
size_t width = Random::uniform<size_t>(10, 13);
size_t height = Random::uniform<size_t>(10, 15);
@ -256,8 +256,10 @@ TEST_CASE("prototype circle algorithm", "[matrix:circle]") {
}
}
TEST_CASE("viewport iterator", "[matrix:viewport]") {
TEST_CASE("viewport iterator", "[matrix]") {
components::init();
textures::init();
Game::init();
size_t width = Random::uniform<size_t>(20, 22);
size_t height = Random::uniform<size_t>(21, 25);
shared_ptr<Map> map = make_map();
@ -280,7 +282,7 @@ TEST_CASE("viewport iterator", "[matrix:viewport]") {
}
}
TEST_CASE("random rectangle", "[matrix:rando_rect]") {
TEST_CASE("random rectangle", "[matrix]") {
components::init();
for(int i = 0; i < 5; i++) {
shared_ptr<Map> map = make_map();
@ -305,7 +307,7 @@ TEST_CASE("random rectangle", "[matrix:rando_rect]") {
}
}
TEST_CASE("standard rectangle", "[matrix:rectangle]") {
TEST_CASE("standard rectangle", "[matrix]") {
components::init();
for(int i = 0; i < 5; i++) {
shared_ptr<Map> map = make_map();

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