A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/game_level.hpp

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992 B

#pragma once
#include "dinkyecs.hpp"
#include "gui/boss_fight_ui.hpp"
#include "dinkyecs.hpp"
#include "lights.hpp"
#include "map.hpp"
#include <memory>
#include "spatialmap.hpp"
namespace components {
struct Position;
}
struct GameLevel {
size_t index;
DinkyECS::Entity player;
std::shared_ptr<Map> map = nullptr;
std::shared_ptr<DinkyECS::World> world = nullptr;
std::shared_ptr<lighting::LightRender> lights = nullptr;
std::shared_ptr<SpatialMap> collision = nullptr;
};
namespace Game {
std::shared_ptr<gui::BossFightUI> create_bossfight();
size_t new_level(std::shared_ptr<DinkyECS::World> prev_world);
GameLevel& create_level();
void init();
GameLevel &next();
GameLevel &previous();
GameLevel &current();
size_t current_index();
std::shared_ptr<DinkyECS::World> current_world();
GameLevel &get(size_t index);
DinkyECS::Entity spawn_enemy(const std::string& named);
components::Position& player_position();
DinkyECS::Entity the_player();
}