From 8d3d3b4ec32ba65b46694745dfe5df094f056015 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Tue, 28 Jan 2025 02:45:02 -0500 Subject: [PATCH] A quick warning in case people are funding the thing. --- README.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 7c3fa56..e82cf11 100644 --- a/README.md +++ b/README.md @@ -4,8 +4,12 @@ This is a study project for me to learn the raycasting technique. It's an older not really used much but I'm learning game dev historically and it's definitely been used in the past (Doom). -I've been told to look into the following as well: - -https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm +## Don't Study This Code +This code is mostly a tech study and demo, not an actual game. It _could_ be a game but it will +require a significant cleanup to improve the layout and design. It's also the culmination of +studying about 6 different tutorials on raycasting so it has a weird mix-match code style as I +brought ideas over from other tutorials. +Eventually this will be more understandable, but for now just browse it casually and ignore the +inconsistent style and kind of stupid structure.