So far most of the bugs are solved but there's still some edge cases in the inventory dance.

master
Zed A. Shaw 3 days ago
parent e0588847fa
commit 3c5021e4c9
  1. 2
      gui/dnd_loot.cpp
  2. 14
      gui/status_ui.cpp
  3. 28
      inventory.cpp
  4. 3
      inventory.hpp
  5. 13
      tests/inventory.cpp
  6. 1
      worldbuilder.cpp

@ -126,7 +126,7 @@ namespace gui {
switch(ev) {
case INV_SELECT:
commit_drop($loot_ui.$gui, $status_ui.$gui, $grab_source, data);
if(commit_drop($loot_ui.$gui, $status_ui.$gui, $grab_source, data))
{
END(Event::CLOSE);
}

@ -103,18 +103,16 @@ namespace gui {
auto& slot_name = $slot_to_name.at(gui_id);
auto& inventory = $level.world->get_the<inventory::Model>();
for(auto [ent, slot] : inventory.by_entity) {
fmt::println("BY_ENTITY: ent={}, slot={}", ent, slot);
}
for(auto [slot, ent] : inventory.by_slot) {
fmt::println("BY_SLOT: ent={}, slot={}", ent, slot);
}
inventory.dump();
if(inventory.add(slot_name, world_entity)) {
$level.world->make_constant(world_entity);
inventory.add(slot_name, world_entity);
update();
return true;
} else {
dbc::log("there's something there already");
return false;
}
}
bool StatusUI::drop_item(DinkyECS::Entity item_id) {

@ -1,17 +1,15 @@
#include "inventory.hpp"
namespace inventory {
void Model::add(const Slot &in_slot, DinkyECS::Entity ent) {
if(by_entity.contains(ent)) {
// doing it this way so we can get the offending entity, otherwise it
// crashes on the by_entity.at when this test _passes_
dbc::sentinel(fmt::format("failed to add item to inventory, entity {} is already in the inventory slot {}", ent, by_entity.at(ent)));
}
bool Model::add(const Slot &in_slot, DinkyECS::Entity ent) {
invariant();
if(by_slot.contains(in_slot)) return false;
by_entity.insert_or_assign(ent, in_slot);
by_slot.insert_or_assign(in_slot, ent);
invariant();
return true;
}
Slot& Model::get(DinkyECS::Entity ent) {
@ -49,9 +47,6 @@ namespace inventory {
}
void Model::invariant() {
dbc::check(by_slot.size() == by_entity.size(), "by_slot and by_entity have differing sizes");
// std::unordered_map<DinkyECS::Entity, Slot> find_dupes;
for(auto& [slot, ent] : by_slot) {
dbc::check(by_entity.at(ent) == slot,
fmt::format("mismatched slot {} in by_slot doesn't match entity {}", slot, ent));
@ -61,5 +56,18 @@ namespace inventory {
dbc::check(by_slot.at(slot) == ent,
fmt::format("mismatched entity {} in by_entity doesn't match entity {}", ent, slot));
}
dbc::check(by_slot.size() == by_entity.size(), "by_slot and by_entity have differing sizes");
}
void Model::dump() {
invariant();
fmt::println("INVENTORY has {} slots, sizes equal? {}, contents:",
by_entity.size(), by_entity.size() == by_slot.size());
for(auto [slot, ent] : by_slot) {
fmt::println("slot={}, ent={}, both={}, equal={}",
slot, ent, by_entity.contains(ent), by_entity.at(ent) == slot);
}
}
}

@ -8,7 +8,7 @@ namespace inventory {
std::unordered_map<Slot, DinkyECS::Entity> by_slot;
std::unordered_map<DinkyECS::Entity, Slot> by_entity;
void add(const Slot &in_slot, DinkyECS::Entity ent);
bool add(const Slot &in_slot, DinkyECS::Entity ent);
Slot& get(DinkyECS::Entity ent);
DinkyECS::Entity get(const Slot& slot);
bool has(DinkyECS::Entity ent);
@ -17,5 +17,6 @@ namespace inventory {
void remove(DinkyECS::Entity ent);
void remove(const Slot& slot);
void invariant();
void dump();
};
}

@ -9,12 +9,17 @@ TEST_CASE("base test", "[inventory]") {
inventory::Model inv;
DinkyECS::Entity test_ent = 1;
inv.add("hand_l", test_ent);
bool good = inv.add("hand_l", test_ent);
inv.invariant();
REQUIRE(good);
auto& slot = inv.get(test_ent);
REQUIRE(slot == "hand_l");
// confirm that we get false when trying to do it again
good = inv.add("hand_l", test_ent);
REQUIRE(!good);
auto ent = inv.get(slot);
REQUIRE(ent == test_ent);
@ -27,7 +32,8 @@ TEST_CASE("base test", "[inventory]") {
REQUIRE(!inv.has(ent));
// test remove just by slot
inv.add("hand_r", test_ent);
good = inv.add("hand_r", test_ent);
REQUIRE(good);
REQUIRE(inv.has("hand_r"));
REQUIRE(inv.has(test_ent));
inv.invariant();
@ -37,7 +43,8 @@ TEST_CASE("base test", "[inventory]") {
REQUIRE(!inv.has(test_ent));
// test remove just by entity
inv.add("pocket_l", test_ent);
good = inv.add("pocket_l", test_ent);
REQUIRE(good);
REQUIRE(inv.has("pocket_l"));
REQUIRE(inv.has(test_ent));
inv.invariant();

@ -179,6 +179,7 @@ void WorldBuilder::configure_starting_items(DinkyECS::World &world) {
auto &inventory = world.get_the<inventory::Model>();
inventory.add("hand_r", torch_id);
world.make_constant(torch_id);
}
void WorldBuilder::place_entities(DinkyECS::World &world) {

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