Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/inventory.cpp

73 lines
1.8 KiB

#include "inventory.hpp"
namespace inventory {
bool Model::add(const Slot &in_slot, DinkyECS::Entity ent) {
invariant();
if(by_slot.contains(in_slot)) return false;
by_entity.insert_or_assign(ent, in_slot);
by_slot.insert_or_assign(in_slot, ent);
return true;
}
Slot& Model::get(DinkyECS::Entity ent) {
return by_entity.at(ent);
}
DinkyECS::Entity Model::get(const Slot& slot) {
return by_slot.at(slot);
}
bool Model::has(DinkyECS::Entity ent) {
return by_entity.contains(ent);
}
bool Model::has(const Slot& slot) {
return by_slot.contains(slot);
}
void Model::remove(const Slot& slot, DinkyECS::Entity ent) {
by_entity.erase(ent);
by_slot.erase(slot);
invariant();
}
void Model::remove(DinkyECS::Entity ent) {
auto& slot = by_entity.at(ent);
remove(slot, ent);
invariant();
}
void Model::remove(const Slot& slot) {
auto ent = by_slot.at(slot);
remove(slot, ent);
invariant();
}
void Model::invariant() {
for(auto& [slot, ent] : by_slot) {
dbc::check(by_entity.at(ent) == slot,
fmt::format("mismatched slot {} in by_slot doesn't match entity {}", slot, ent));
}
for(auto& [ent, slot] : by_entity) {
dbc::check(by_slot.at(slot) == ent,
fmt::format("mismatched entity {} in by_entity doesn't match entity {}", ent, slot));
}
dbc::check(by_slot.size() == by_entity.size(), "by_slot and by_entity have differing sizes");
}
void Model::dump() {
invariant();
fmt::println("INVENTORY has {} slots, sizes equal? {}, contents:",
by_entity.size(), by_entity.size() == by_slot.size());
for(auto [slot, ent] : by_slot) {
fmt::println("slot={}, ent={}, both={}, equal={}",
slot, ent, by_entity.contains(ent), by_entity.at(ent) == slot);
}
}
}