Cleaned up and unified the source before the big refactor.

master
Zed A. Shaw 1 week ago
parent 0d6a71b06f
commit 343f3a246f
  1. 6
      gui/fsm.cpp
  2. 6
      gui/loot_ui.cpp
  3. 2
      gui/loot_ui.hpp
  4. 16
      gui/status_ui.cpp
  5. 10
      gui/status_ui.hpp

@ -136,11 +136,9 @@ namespace gui {
$grab_source = std::any_cast<DinkyECS::Entity>(data);
if(auto world_entity = $loot_ui.begin_grab(*$grab_source)) {
$window.setMouseCursorVisible(false);
$status_ui.begin_drop(*world_entity);
} else {
// BUG: need a cancel operation here
$window.setMouseCursorVisible(true);
$grab_source = std::nullopt;
state(State::LOOTING);
}
@ -154,7 +152,6 @@ namespace gui {
$grab_source = std::nullopt;
}
$window.setMouseCursorVisible(true);
state(State::LOOTING);
}
} break;
@ -200,7 +197,6 @@ namespace gui {
$grab_source = std::nullopt;
}
//$window.setMouseCursorVisible(true);
state(State::LOOTING);
}
} break;
@ -208,11 +204,9 @@ namespace gui {
$grab_source = std::any_cast<DinkyECS::Entity>(data);
if(auto world_entity = $status_ui.begin_grab(*$grab_source)) {
//$window.setMouseCursorVisible(false);
$loot_ui.begin_drop(*world_entity);
} else {
// BUG: need a cancel operation here
//$window.setMouseCursorVisible(true);
$grab_source = std::nullopt;
state(State::LOOTING);
}

@ -97,12 +97,8 @@ namespace gui {
}
}
bool LootUI::has_grab_source(DinkyECS::Entity gui_id) {
return $gui.has<guecs::Sprite>(gui_id);
}
guecs::GrabSource& LootUI::get_grab_source(DinkyECS::Entity gui_id) {
dbc::check(has_grab_source(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
dbc::check($gui.has<guecs::Sprite>(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
return static_cast<guecs::GrabSource&>($gui.get<guecs::Sprite>(gui_id));
}

@ -16,7 +16,6 @@ namespace gui {
DinkyECS::Entity $selected_entity;
LootUI(GameLevel level);
void init();
void update();
void render(sf::RenderWindow& window);
@ -24,7 +23,6 @@ namespace gui {
bool mouse(float x, float y, bool hover);
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
bool has_grab_source(DinkyECS::Entity gui_id);
std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
void commit_grab(DinkyECS::Entity slot_id);

@ -89,7 +89,7 @@ namespace gui {
$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
$slots.insert_or_assign(gui_id, $selected_entity);
contents.insert_or_assign(gui_id, $selected_entity);
return true;
} else {
return false;
@ -110,28 +110,22 @@ namespace gui {
return drop.commit();
}
bool StatusUI::has_grab_source(DinkyECS::Entity gui_id) {
return $gui.has<guecs::Sprite>(gui_id);
}
guecs::GrabSource& StatusUI::get_grab_source(DinkyECS::Entity gui_id) {
dbc::check(has_grab_source(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
dbc::check($gui.has<guecs::Sprite>(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
return static_cast<guecs::GrabSource&>($gui.get<guecs::Sprite>(gui_id));
}
std::optional<DinkyECS::Entity> StatusUI::begin_grab(DinkyECS::Entity slot_id) {
// BET CHAT: I'll have to change this to a full if-else later
if(!$slots.contains(slot_id)) return std::nullopt;
if(!contents.contains(slot_id)) return std::nullopt;
auto& source = get_grab_source(slot_id);
source.grab();
return $slots.at(slot_id);
return contents.at(slot_id);
}
void StatusUI::commit_grab(DinkyECS::Entity slot_id) {
$slots.erase(slot_id);
contents.erase(slot_id);
$gui.remove<guecs::Sprite>(slot_id);
}
}

@ -11,22 +11,21 @@ namespace gui {
class StatusUI {
public:
guecs::UI $gui;
std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> $slots;
GameLevel $level;
ritual::UI $ritual_ui;
std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> contents;
DinkyECS::Entity $selected_entity;
ritual::UI $ritual_ui;
StatusUI(GameLevel level);
void select_ritual();
void update_level(GameLevel &level);
bool mouse(float x, float y, bool hover);
void init();
void render(sf::RenderWindow &window);
void update();
bool place_slot(DinkyECS::Entity gui_id);
bool mouse(float x, float y, bool hover);
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
bool has_grab_source(DinkyECS::Entity gui_id);
std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
void commit_grab(DinkyECS::Entity slot_id);
@ -34,5 +33,6 @@ namespace gui {
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
void begin_drop(DinkyECS::Entity world_entity);
bool commit_drop(DinkyECS::Entity gui_id);
bool place_slot(DinkyECS::Entity gui_id);
};
}

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