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@ -89,7 +89,7 @@ namespace gui { |
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$gui.set_init<guecs::Sprite>(gui_id, {sprite.name}); |
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$slots.insert_or_assign(gui_id, $selected_entity); |
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contents.insert_or_assign(gui_id, $selected_entity); |
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return true; |
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} else { |
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return false; |
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@ -110,28 +110,22 @@ namespace gui { |
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return drop.commit(); |
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} |
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bool StatusUI::has_grab_source(DinkyECS::Entity gui_id) { |
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return $gui.has<guecs::Sprite>(gui_id); |
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} |
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guecs::GrabSource& StatusUI::get_grab_source(DinkyECS::Entity gui_id) { |
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dbc::check(has_grab_source(gui_id), "invalid GrabSource requested, entity isn't in the GUI."); |
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dbc::check($gui.has<guecs::Sprite>(gui_id), "invalid GrabSource requested, entity isn't in the GUI."); |
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return static_cast<guecs::GrabSource&>($gui.get<guecs::Sprite>(gui_id)); |
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} |
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std::optional<DinkyECS::Entity> StatusUI::begin_grab(DinkyECS::Entity slot_id) { |
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// BET CHAT: I'll have to change this to a full if-else later
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if(!$slots.contains(slot_id)) return std::nullopt; |
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if(!contents.contains(slot_id)) return std::nullopt; |
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auto& source = get_grab_source(slot_id); |
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source.grab(); |
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return $slots.at(slot_id); |
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return contents.at(slot_id); |
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} |
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void StatusUI::commit_grab(DinkyECS::Entity slot_id) { |
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$slots.erase(slot_id); |
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contents.erase(slot_id); |
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$gui.remove<guecs::Sprite>(slot_id); |
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} |
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} |
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