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@ -24,8 +24,8 @@ namespace gui { |
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"[*%(100,200)result_image|_ |_]" |
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"[*%(100,200)result_image|_ |_]" |
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"[_|_|_]" |
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"[_|_|_]" |
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"[combine|_|_]" |
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"[combine|_|_]" |
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"[_|craft1|craft2|craft3|craft4|_]" |
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"[_|craft0|craft1|craft2|craft3|_]" |
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"[_|craft5|craft6|craft7|craft8|_]" |
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"[_|craft4|craft5|craft6|craft7|_]" |
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"[ ritual_ui ]"); |
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"[ ritual_ui ]"); |
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} |
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} |
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@ -49,10 +49,10 @@ namespace gui { |
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L"Celiac migas\nunicorn hexagon.\nBrooklyn williamsburg\ntruffaut pickled\nchillwave raclette\nchurch-key sus.", 16, ColorValue::LIGHT_LIGHT, 10}); |
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L"Celiac migas\nunicorn hexagon.\nBrooklyn williamsburg\ntruffaut pickled\nchillwave raclette\nchurch-key sus.", 16, ColorValue::LIGHT_LIGHT, 10}); |
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auto reset = $gui.entity("reset"); |
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auto reset = $gui.entity("reset"); |
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$gui.set<Rectangle>(reset, {}); |
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$gui.set<Rectangle>(reset, {5, {60, 60, 60, 30}}); |
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$gui.set<Label>(reset, L"reset"); |
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$gui.set<Label>(reset, L"reset"); |
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$gui.set<Clickable>(reset, { |
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$gui.set<Clickable>(reset, { |
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[&](auto ent, auto){ reset_clicked(ent); } |
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[&](auto, auto){ reset_inv_positions(); } |
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}); |
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}); |
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auto open_close_toggle = $gui.entity("ritual_ui"); |
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auto open_close_toggle = $gui.entity("ritual_ui"); |
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@ -73,45 +73,41 @@ namespace gui { |
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} |
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} |
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void RitualUI::inv_slot_clicked(DinkyECS::Entity ent, DinkyECS::Entity item_id) { |
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void RitualUI::inv_slot_clicked(DinkyECS::Entity ent, DinkyECS::Entity item_id) { |
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if($gui.has<Sprite>(ent)) { |
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$selected.insert_or_assign(ent, item_id); |
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// auto& bs = $gui.get<Sprite>(ent);
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// auto combine = $gui.entity("combine");
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// do things to the combine button
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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blanket.select(item_id); |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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auto& junk_item = blanket.get(item_id); |
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$engine.load_junk($craft_state, junk_item); |
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update_items(); |
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} |
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} |
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} |
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void RitualUI::reset_inv_positions() { |
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void RitualUI::reset_inv_positions() { |
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$craft_state.reset(); |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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auto combine = $gui.entity("combine"); |
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blanket.reset(); |
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$gui.world().query<lel::Cell, Sprite>( |
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std::array<std::string, 8> temp_names{ |
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[&](const auto ent, auto &cell, auto &bs) { |
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"craft0","craft1","craft2","craft3", |
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if(ent == combine) { |
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"craft4","craft5","craft6","craft7" |
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bs.sprite->setColor({255,255,255,255}); |
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}; |
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bs.sprite->setRotation(sf::degrees(0.0)); |
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} else { |
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for(const auto& name : temp_names) { |
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bs.sprite->setPosition({(float)cell.x, (float)cell.y}); |
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$gui.close<Sprite>(name); |
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} |
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} |
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}); |
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} |
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void RitualUI::reset_clicked(DinkyECS::Entity ent) { |
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update_items(); |
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(void)ent; // make button animate
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reset_inv_positions(); |
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} |
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} |
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void RitualUI::combine_clicked(DinkyECS::Entity ent) { |
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void RitualUI::combine_clicked(DinkyECS::Entity ent) { |
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// auto cell = $gui.cell_for(ent);
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// auto cell = $gui.cell_for(ent);
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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auto& bs = $gui.get<Sprite>(ent); |
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auto& bs = $gui.get<Sprite>(ent); |
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bs.sprite->setColor({200, 0, 0}); |
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bs.sprite->setColor({200, 0, 0}); |
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// animation::center(*bs.sprite, {(float)cell.x, (float)cell.y});
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animation::rotate(*bs.sprite, 20.0); |
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$craft_state = $engine.start(); |
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for(auto [ent, yes] : blanket.selected) { |
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$engine.load_junk($craft_state, blanket.get(ent)); |
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} |
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// finalize here ritual here
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// finalize here ritual here
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$engine.plan($craft_state); |
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$engine.plan($craft_state); |
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@ -141,22 +137,26 @@ namespace gui { |
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void RitualUI::update_items() { |
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void RitualUI::update_items() { |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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int i = 0; |
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int i = 0; |
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int j = 0; |
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blanket.contents.query<ritual::JunkItem>([&](const auto item_id, auto& item) { |
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for(auto& [item_id, item] : blanket.contents) { |
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auto button = $gui.entity("inv_slot", i++); |
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auto button = $gui.entity("inv_slot", i++); |
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auto selector = $gui.entity("craft", j++); |
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std::string sprite_name = fmt::format("{}-64", item); |
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std::string sprite_name = fmt::format("{}-64", item); |
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if($gui.has<Clickable>(button)) { |
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if(blanket.is_selected(item_id)) { |
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$gui.set<Sprite>(button, {sprite_name}); |
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$gui.set_init<Sprite>(selector, {sprite_name}); |
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} else if($gui.has<Clickable>(button)) { |
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$gui.set_init<Sprite>(button, {sprite_name}); |
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} else { |
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} else { |
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$gui.set<Sprite>(button, {sprite_name}); |
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$gui.set_init<Sprite>(button, {sprite_name}); |
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$gui.set<Effect>(button, {0.4f}); |
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$gui.set_init<Effect>(button, {0.4f}); |
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$gui.set<Sound>(button, {"ui_click"}); |
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$gui.set<Sound>(button, {"ui_click"}); |
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$gui.set<Clickable>(button, { |
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$gui.set<Clickable>(button, { |
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[&, item_id](auto ent, auto){ inv_slot_clicked(ent, item_id); } |
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[&, item_id](auto ent, auto){ inv_slot_clicked(ent, item_id); } |
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}); |
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}); |
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} |
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} |
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}); |
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} |
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} |
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} |
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void RitualUI::toggle() { |
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void RitualUI::toggle() { |
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@ -166,7 +166,6 @@ namespace gui { |
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$ritual_state = CLOSING; |
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$ritual_state = CLOSING; |
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} else if($ritual_state == CLOSED) { |
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} else if($ritual_state == CLOSED) { |
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update_items(); |
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update_items(); |
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$gui.init(); |
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$craft_state = $engine.start(); |
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$craft_state = $engine.start(); |
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$ritual_state = OPENING; |
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$ritual_state = OPENING; |
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$ritual_anim.play(); |
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$ritual_anim.play(); |
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@ -191,6 +190,7 @@ namespace gui { |
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} |
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} |
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window.draw(*$ritual_ui.sprite); |
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window.draw(*$ritual_ui.sprite); |
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if($ritual_state == OPEN) { |
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if($ritual_state == OPEN) { |
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$gui.render(window); |
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$gui.render(window); |
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// $gui.debug_layout(window);
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// $gui.debug_layout(window);
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