Can now round-trip a torch from loot to inventory and back.

master
Zed A. Shaw 1 week ago
parent 4b0d76bbcc
commit 2a6b892e7f
  1. 44
      gui/fsm.cpp
  2. 30
      gui/loot_ui.cpp
  3. 6
      gui/loot_ui.hpp
  4. 18
      gui/status_ui.cpp
  5. 4
      gui/status_ui.hpp

@ -154,7 +154,6 @@ namespace gui {
} }
$window.setMouseCursorVisible(true); $window.setMouseCursorVisible(true);
dbc::log("INV_SELECT back to looting");
state(State::LOOTING); state(State::LOOTING);
} }
} break; } break;
@ -184,10 +183,6 @@ namespace gui {
} }
void FSM::INV_GRAB(Event ev, std::any data) { void FSM::INV_GRAB(Event ev, std::any data) {
dbc::log("INV_SELECT NOT IMPlEMENTED");
state(State::LOOTING);
return;
using enum Event; using enum Event;
(void)data; (void)data;
@ -197,21 +192,48 @@ namespace gui {
state(State::IDLE); state(State::IDLE);
break; break;
case LOOT_SELECT: { case LOOT_SELECT: {
state(State::IDLE); auto gui_id = std::any_cast<DinkyECS::Entity>(data);
if($grab_source) {
if($loot_ui.commit_drop(gui_id)) {
$status_ui.commit_grab(*$grab_source);
$grab_source = std::nullopt;
}
//$window.setMouseCursorVisible(true);
state(State::LOOTING);
}
} break; } break;
case INV_SELECT: { case INV_SELECT: {
state(State::IDLE); $grab_source = std::any_cast<DinkyECS::Entity>(data);
if(auto world_entity = $status_ui.begin_grab(*$grab_source)) {
//$window.setMouseCursorVisible(false);
$loot_ui.begin_drop(*world_entity);
} else {
// BUG: need a cancel operation here
//$window.setMouseCursorVisible(true);
$grab_source = std::nullopt;
}
} break; } break;
case MOUSE_CLICK: case MOUSE_CLICK:
mouse_action(false); mouse_action(false);
break; break;
case MOUSE_MOVE: { case MOUSE_MOVE: {
if($grab_source) {
auto& source = $status_ui.get_grab_source(*$grab_source);
source.move($router.position);
}
mouse_action(true); mouse_action(true);
} break; } break;
case MOUSE_DRAG_START: { case MOUSE_DRAG_START: {
mouse_action(false); mouse_action(false);
} break; } break;
case MOUSE_DRAG: { case MOUSE_DRAG: {
if($grab_source) {
auto& source = $status_ui.get_grab_source(*$grab_source);
source.move($router.position);
}
mouse_action(true); mouse_action(true);
} break; } break;
case MOUSE_DROP: case MOUSE_DROP:
@ -235,9 +257,8 @@ namespace gui {
state(State::LOOT_GRAB); state(State::LOOT_GRAB);
break; break;
case INV_SELECT: case INV_SELECT:
dbc::log("INV_SELECT disabled in FSM::LOOTING"); state(State::INV_GRAB);
state(State::IDLE); INV_GRAB(ev, data);
// INV_GRAB(ev, data);
break; break;
case MOUSE_DRAG_START: case MOUSE_DRAG_START:
case MOUSE_CLICK: case MOUSE_CLICK:
@ -313,8 +334,7 @@ namespace gui {
state(State::LOOTING); state(State::LOOTING);
} break; } break;
case INV_SELECT: case INV_SELECT:
dbc::log("INV_SELECT disabled in IDLE"); state(State::INV_GRAB);
// state(State::INV_GRAB);
break; break;
case MOUSE_CLICK: case MOUSE_CLICK:
mouse_action(false); mouse_action(false);

@ -78,10 +78,25 @@ namespace gui {
auto& sprite = $level.world->get<components::Sprite>(item); auto& sprite = $level.world->get<components::Sprite>(item);
guecs::GrabSource grabber{sprite.name}; guecs::GrabSource grabber{sprite.name};
$gui.set_init<guecs::Sprite>(id, grabber); $gui.set_init<guecs::Sprite>(id, grabber);
} else {
$gui.set<guecs::DropTarget>(id, {
[&, id]() -> bool { return place_slot(id); }
});
} }
} }
} }
bool LootUI::place_slot(DinkyECS::Entity id) {
if(contents.size() < INV_SLOTS && !contents.contains(id)) {
contents.try_emplace(id, $selected_entity);
dbc::log(fmt::format("adding entity {}", id));
update();
return true;
} else {
return false;
}
}
bool LootUI::has_grab_source(DinkyECS::Entity gui_id) { bool LootUI::has_grab_source(DinkyECS::Entity gui_id) {
return $gui.has<guecs::Sprite>(gui_id); return $gui.has<guecs::Sprite>(gui_id);
} }
@ -109,4 +124,19 @@ namespace gui {
guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) { guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) {
return $gui.get<guecs::DropTarget>(gui_id); return $gui.get<guecs::DropTarget>(gui_id);
} }
void LootUI::begin_drop(DinkyECS::Entity world_entity) {
dbc::log("begin the loot drop");
$selected_entity = world_entity;
}
bool LootUI::commit_drop(DinkyECS::Entity gui_id) {
if($gui.has<guecs::DropTarget>(gui_id)) {
auto& drop = get_drop_target(gui_id);
return drop.commit();
} else {
// NOTE: I think I need to cancel the drop or something?
return false;
}
}
} }

@ -13,6 +13,7 @@ namespace gui {
guecs::UI $gui; guecs::UI $gui;
GameLevel $level; GameLevel $level;
std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> contents; std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> contents;
DinkyECS::Entity $selected_entity;
LootUI(GameLevel level); LootUI(GameLevel level);
@ -30,7 +31,8 @@ namespace gui {
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id); guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
void begin_drop(DinkyECS::Entity entity); void begin_drop(DinkyECS::Entity world_entity);
void commit_drop(DinkyECS::Entity entity); bool commit_drop(DinkyECS::Entity gui_id);
bool place_slot(DinkyECS::Entity id);
}; };
} }

@ -100,13 +100,13 @@ namespace gui {
return $gui.get<guecs::DropTarget>(gui_id); return $gui.get<guecs::DropTarget>(gui_id);
} }
void StatusUI::begin_drop(DinkyECS::Entity entity) { void StatusUI::begin_drop(DinkyECS::Entity world_entity) {
$selected_entity = entity; $selected_entity = world_entity;
} }
bool StatusUI::commit_drop(DinkyECS::Entity gui_id) { bool StatusUI::commit_drop(DinkyECS::Entity gui_id) {
// BUG: just roll this into DropTarget
auto& drop = get_drop_target(gui_id); auto& drop = get_drop_target(gui_id);
return drop.commit(); return drop.commit();
} }
@ -121,11 +121,17 @@ namespace gui {
} }
std::optional<DinkyECS::Entity> StatusUI::begin_grab(DinkyECS::Entity slot_id) { std::optional<DinkyECS::Entity> StatusUI::begin_grab(DinkyECS::Entity slot_id) {
(void)slot_id; // BET CHAT: I'll have to change this to a full if-else later
return std::nullopt;
if(!$slots.contains(slot_id)) return std::nullopt;
auto& source = get_grab_source(slot_id);
source.grab();
return $slots.at(slot_id);
} }
void StatusUI::commit_grab(DinkyECS::Entity slot_id) { void StatusUI::commit_grab(DinkyECS::Entity slot_id) {
(void)slot_id; $slots.erase(slot_id);
$gui.remove<guecs::Sprite>(slot_id);
} }
} }

@ -32,7 +32,7 @@ namespace gui {
void commit_grab(DinkyECS::Entity slot_id); void commit_grab(DinkyECS::Entity slot_id);
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id); guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
void begin_drop(DinkyECS::Entity entity); void begin_drop(DinkyECS::Entity world_entity);
bool commit_drop(DinkyECS::Entity entity); bool commit_drop(DinkyECS::Entity gui_id);
}; };
} }

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