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@ -154,7 +154,6 @@ namespace gui { |
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} |
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} |
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$window.setMouseCursorVisible(true); |
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$window.setMouseCursorVisible(true); |
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dbc::log("INV_SELECT back to looting"); |
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state(State::LOOTING); |
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state(State::LOOTING); |
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} |
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} |
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} break; |
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} break; |
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@ -184,10 +183,6 @@ namespace gui { |
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} |
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} |
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void FSM::INV_GRAB(Event ev, std::any data) { |
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void FSM::INV_GRAB(Event ev, std::any data) { |
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dbc::log("INV_SELECT NOT IMPlEMENTED"); |
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state(State::LOOTING); |
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return; |
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using enum Event; |
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using enum Event; |
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(void)data; |
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(void)data; |
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@ -197,21 +192,48 @@ namespace gui { |
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state(State::IDLE); |
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state(State::IDLE); |
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break; |
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break; |
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case LOOT_SELECT: { |
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case LOOT_SELECT: { |
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state(State::IDLE); |
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auto gui_id = std::any_cast<DinkyECS::Entity>(data); |
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if($grab_source) { |
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if($loot_ui.commit_drop(gui_id)) { |
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$status_ui.commit_grab(*$grab_source); |
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$grab_source = std::nullopt; |
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} |
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//$window.setMouseCursorVisible(true);
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state(State::LOOTING); |
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} |
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} break; |
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} break; |
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case INV_SELECT: { |
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case INV_SELECT: { |
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state(State::IDLE); |
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$grab_source = std::any_cast<DinkyECS::Entity>(data); |
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if(auto world_entity = $status_ui.begin_grab(*$grab_source)) { |
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//$window.setMouseCursorVisible(false);
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$loot_ui.begin_drop(*world_entity); |
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} else { |
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// BUG: need a cancel operation here
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//$window.setMouseCursorVisible(true);
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$grab_source = std::nullopt; |
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} |
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} break; |
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} break; |
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case MOUSE_CLICK: |
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case MOUSE_CLICK: |
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mouse_action(false); |
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mouse_action(false); |
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break; |
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break; |
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case MOUSE_MOVE: { |
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case MOUSE_MOVE: { |
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if($grab_source) { |
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auto& source = $status_ui.get_grab_source(*$grab_source); |
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source.move($router.position); |
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} |
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mouse_action(true); |
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mouse_action(true); |
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} break; |
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} break; |
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case MOUSE_DRAG_START: { |
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case MOUSE_DRAG_START: { |
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mouse_action(false); |
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mouse_action(false); |
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} break; |
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} break; |
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case MOUSE_DRAG: { |
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case MOUSE_DRAG: { |
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if($grab_source) { |
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auto& source = $status_ui.get_grab_source(*$grab_source); |
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source.move($router.position); |
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} |
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mouse_action(true); |
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mouse_action(true); |
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} break; |
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} break; |
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case MOUSE_DROP: |
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case MOUSE_DROP: |
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@ -235,9 +257,8 @@ namespace gui { |
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state(State::LOOT_GRAB); |
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state(State::LOOT_GRAB); |
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break; |
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break; |
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case INV_SELECT: |
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case INV_SELECT: |
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dbc::log("INV_SELECT disabled in FSM::LOOTING"); |
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state(State::INV_GRAB); |
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state(State::IDLE); |
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INV_GRAB(ev, data); |
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// INV_GRAB(ev, data);
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break; |
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break; |
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case MOUSE_DRAG_START: |
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case MOUSE_DRAG_START: |
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case MOUSE_CLICK: |
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case MOUSE_CLICK: |
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@ -313,8 +334,7 @@ namespace gui { |
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state(State::LOOTING); |
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state(State::LOOTING); |
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} break; |
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} break; |
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case INV_SELECT: |
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case INV_SELECT: |
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dbc::log("INV_SELECT disabled in IDLE"); |
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state(State::INV_GRAB); |
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// state(State::INV_GRAB);
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break; |
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break; |
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case MOUSE_CLICK: |
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case MOUSE_CLICK: |
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mouse_action(false); |
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mouse_action(false); |
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