Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/components.cpp

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283 B

#include <catch2/catch_test_macros.hpp>
#include "components.hpp"
#include "dinkyecs.hpp"
using namespace components;
using namespace DinkyECS;
TEST_CASE("confirm component loading works", "[components]") {
components::ComponentMap comp_map;
components::configure(comp_map);
}