Exploring raycasters and possibly make a little "doom like" game based on it.
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#include <catch2/catch_test_macros.hpp>
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#include "components.hpp"
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#include "dinkyecs.hpp"
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using namespace components;
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using namespace DinkyECS;
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TEST_CASE("confirm component loading works", "[components]") {
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components::ComponentMap comp_map;
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components::configure(comp_map);
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}
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