Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/animator.cpp

22 lines
485 B

#include "animator.hpp"
#include "constants.hpp"
#include <SFML/Audio.hpp>
#include "dbc.hpp"
void Animator::step(sf::Sprite& sprite, int rect_x, int rect_y, int rect_w, int rect_h) {
if(playing) {
count++;
frame = ((count / 4) % max_frames);
playing = frame != 0;
}
sprite.setTextureRect(sf::IntRect({
{rect_x + frame * width, rect_y},
{rect_w, rect_h}}));
}
void Animator::play(bool sound_too) {
playing = true;
if(sound_too) sound.play();
}