Exploring raycasters and possibly make a little "doom like" game based on it.
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#include "animator.hpp"
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#include "constants.hpp"
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void Animator::step(sf::Sprite& sprite, int rect_x, int rect_y, int rect_w, int rect_h) {
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if(playing) {
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count++;
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frame = ((count / 4) % max_frames);
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playing = frame != 0;
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}
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sprite.setTextureRect(sf::IntRect({
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{rect_x + frame * width, rect_y},
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{rect_w, rect_h}}));
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}
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void Animator::play() {
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playing = true;
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}
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