July 31, 2024 - July 31, 2025
Overview
2 Releases published by 1 user
Published v0.5.0 Major Refactor, Textual->Text, no more Label or Icon, use = Instead 1 week ago
Published v0.4.0 Adding Icons, Fixing Sprite Chope Bug, Fixing Backends 1 week ago
1 Issue closed from 1 user
Closed #12 An ability to mark a sprite 'no_expand' so that it doesn't fill the space. 1 week ago
12 Issues created by 1 user
Opened #1 Add assert to components to catch when I don't init them. 1 month ago
Opened #2 Add disabled flag to components. 1 month ago
Opened #3 Addd a get_as that does a static cast of a component to another one. 1 month ago
Opened #4 Sprite can be marked no_expand 1 month ago
Opened #5 It's too hard to remove all of an entity. 1 month ago
Opened #6 Images too big for sprite go out of bounds 1 month ago
Opened #7 Fix remove so it's safe to call on empty 1 month ago
Opened #11 guecs::UI has no way to map gui_id -> name 1 month ago
Opened #13 Remove textures.cpp/hpp from here and just hand code the backend 1 week ago
Opened #14 .get should do a better error message than just explode 1 week ago
Opened #15 Make guecs::Shake work with guecs::Icon as well. 1 week ago
Opened #16 Need to redesign the finalize in lel so max_w/h works 1 week ago