Right now I have to do this stupid "syncing" from my Raycaster game to here every time I change my game, but that's not the best way to present the GUI library. Instead the library should come with a simple backend that knows how to load the icons/sprites/fonts exactly needed for the demos, and then my games and other things implement their own setup like texture.hpp.
Right now I have to do this stupid "syncing" from my Raycaster game to here every time I change my game, but that's not the best way to present the GUI library. Instead the library should come with a simple backend that knows how to load the icons/sprites/fonts _exactly_ needed for the demos, and then my games and other things implement their own setup like texture.hpp.
Right now I have to do this stupid "syncing" from my Raycaster game to here every time I change my game, but that's not the best way to present the GUI library. Instead the library should come with a simple backend that knows how to load the icons/sprites/fonts exactly needed for the demos, and then my games and other things implement their own setup like texture.hpp.