80 Commits (07a212d9d7537c440dc505d222fd7eb24ec25cf9)
 

Author SHA1 Message Date
Zed A. Shaw 9a012813ae Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally. 2 months ago
Zed A. Shaw a13704fe33 Got a simple GUI layout working for the most part. 2 months ago
Zed A. Shaw 4520e20ab7 Improve the GameEngine test. 2 months ago
Zed A. Shaw c52bc8fafd Make the game engine use a start/end round and do healing if you don't make any mistakes. 2 months ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 2 months ago
Zed A. Shaw b9e9119832 A bit less wait time before running the build so it's more responsive. 2 months ago
Zed A. Shaw ceba46c658 GUI is now in its own unit. 2 months ago
Zed A. Shaw 6d4aa9390a First kind of working FTXUI for the game. 2 months ago
Zed A. Shaw 6fc74ca199 DBC didn't work on its own. Needed the functional stuff to get the lambdas. 2 months ago
Zed A. Shaw 9cc6724df8 Sort of working scrolling window thing. 2 months ago
Zed A. Shaw 4227ee1cdc Use an ostringstream for the output and make the test actually confirm the results. 2 months ago
Zed A. Shaw 38104f60f3 Looks like the brainfuck is working. It can do a hello world program. 2 months ago
Zed A. Shaw 5b18849ddc Just a little cleanup before getting serious again. 2 months ago
Zed A. Shaw 52b59d38ad Move the tests to catch2 so I can get tap output for the game. 2 months ago
Zed A. Shaw 1fb99618bf A simple brainfuck interpreter for the game's idea. 2 months ago
Zed A. Shaw 984031bf33 Test passes now, and most of the gear is working, but now I think I can't use doctest because it doesn't support TAP output. 2 months ago
Zed A. Shaw 440be444ea Moved the game engine into its own unit and then made a failing test for it. 2 months ago
Zed A. Shaw fb5bf9d733 A quick and dirty test with doctest. Should be good enough. 2 months ago
Zed A. Shaw 4365bfa98d A thread version of a UI that updates the the background. 2 months ago
Zed A. Shaw 20999eddd7 Finally got the buttons working on a simple UI that also does other things behind the scenes. Need to study FTXUI more though as I didn't catch the error with Render(). 2 months ago
Zed A. Shaw aee2ac5b27 Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game. 2 months ago
Zed A. Shaw 00597c0aaa A bit of restructuring and some color output for fun. 2 months ago
Zed A. Shaw 5c1b6d9243 Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working. 2 months ago
Zed A. Shaw 83b6aa7cd0 I now have the kernel of the game prototyped. 2 months ago
Zed A. Shaw f1ee5e82f4 The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly. 2 months ago
Zed A. Shaw 899e481c9d A little better build but I really need to clean this up and use a state machine to handle the process. 2 months ago
Zed A. Shaw 93b181cdbc Quick attempt at an xmake.lua build. Doesn't work. 2 months ago
Zed A. Shaw 09d8fe3c01 Using a hack to make makeprg run Meson 2 months ago
Zed A. Shaw 374e50a75b Don't need this include. 2 months ago
Zed A. Shaw 5f87d9846c First drop the game's core mechanic that compiles. 2 months ago