Zed A. Shaw
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f73d3fbfd8
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Added in an openal dependency for today's stream.
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3 months ago |
Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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3 months ago |
Zed A. Shaw
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a13704fe33
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Got a simple GUI layout working for the most part.
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3 months ago |
Zed A. Shaw
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4520e20ab7
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Improve the GameEngine test.
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3 months ago |
Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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3 months ago |
Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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3 months ago |
Zed A. Shaw
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b9e9119832
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A bit less wait time before running the build so it's more responsive.
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3 months ago |
Zed A. Shaw
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ceba46c658
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GUI is now in its own unit.
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3 months ago |
Zed A. Shaw
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6d4aa9390a
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First kind of working FTXUI for the game.
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3 months ago |
Zed A. Shaw
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6fc74ca199
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DBC didn't work on its own. Needed the functional stuff to get the lambdas.
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3 months ago |
Zed A. Shaw
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9cc6724df8
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Sort of working scrolling window thing.
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3 months ago |
Zed A. Shaw
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4227ee1cdc
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Use an ostringstream for the output and make the test actually confirm the results.
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3 months ago |
Zed A. Shaw
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38104f60f3
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Looks like the brainfuck is working. It can do a hello world program.
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3 months ago |
Zed A. Shaw
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5b18849ddc
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Just a little cleanup before getting serious again.
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3 months ago |
Zed A. Shaw
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52b59d38ad
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Move the tests to catch2 so I can get tap output for the game.
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4 months ago |
Zed A. Shaw
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1fb99618bf
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A simple brainfuck interpreter for the game's idea.
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4 months ago |
Zed A. Shaw
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984031bf33
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Test passes now, and most of the gear is working, but now I think I can't use doctest because it doesn't support TAP output.
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4 months ago |
Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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4 months ago |
Zed A. Shaw
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fb5bf9d733
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A quick and dirty test with doctest. Should be good enough.
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4 months ago |
Zed A. Shaw
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4365bfa98d
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A thread version of a UI that updates the the background.
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4 months ago |
Zed A. Shaw
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20999eddd7
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Finally got the buttons working on a simple UI that also does other things behind the scenes. Need to study FTXUI more though as I didn't catch the error with Render().
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4 months ago |
Zed A. Shaw
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aee2ac5b27
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Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
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4 months ago |
Zed A. Shaw
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00597c0aaa
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A bit of restructuring and some color output for fun.
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4 months ago |
Zed A. Shaw
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5c1b6d9243
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Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working.
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4 months ago |
Zed A. Shaw
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83b6aa7cd0
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I now have the kernel of the game prototyped.
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4 months ago |
Zed A. Shaw
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f1ee5e82f4
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The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly.
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4 months ago |
Zed A. Shaw
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899e481c9d
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A little better build but I really need to clean this up and use a state machine to handle the process.
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4 months ago |
Zed A. Shaw
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93b181cdbc
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Quick attempt at an xmake.lua build. Doesn't work.
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4 months ago |
Zed A. Shaw
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09d8fe3c01
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Using a hack to make makeprg run Meson
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4 months ago |
Zed A. Shaw
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374e50a75b
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Don't need this include.
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4 months ago |
Zed A. Shaw
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5f87d9846c
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First drop the game's core mechanic that compiles.
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4 months ago |