Zed A. Shaw
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686ae0b6d2
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Use a trick to make the makefile work from anywhere.
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7 months ago |
Zed A. Shaw
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75663bfa46
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After a bit of struggle figured out how to do time. So dumb that somethign so simple is so hard.
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7 months ago |
Zed A. Shaw
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567ffec4ac
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Playing with a comparison of python vs. c++ for something simple. stats.py reads lines on stdin and outputs some json, and goc.cpp reads stdin and outputs csv. I may just go with csv for the project but I'll see what json is like in C++ too.
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7 months ago |
Zed A. Shaw
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6a777e4c2d
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Wrong name for the header files.
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7 months ago |
Zed A. Shaw
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0edb58d46f
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Fix a typo.
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7 months ago |
Zed A. Shaw
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a03da909f1
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Add notes about PPP3 for people to read and follow.
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7 months ago |
Zed A. Shaw
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7a1093f982
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Study results from Stroustrup's PPP3 book.
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7 months ago |
Zed A. Shaw
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6363457d0f
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Add a little click sound to test out sounds.
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7 months ago |
Zed A. Shaw
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8f3840b602
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Add a fun little meh face guy for a sprite.
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7 months ago |
Zed A. Shaw
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321e4ddbf0
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Preparing for more cleaned up design but that'll involve finally learning C++ again since I will want to make a class or struct to hold game state and other things.
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7 months ago |
Zed A. Shaw
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6735355e28
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Need some extra stuff to make it work in mingw on Windows.
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7 months ago |
Zed A. Shaw
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ae93ac52b8
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Apply some torque to it so it spins.
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7 months ago |
Zed A. Shaw
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084a9c59a6
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Make the arrow keys work too.
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7 months ago |
Zed A. Shaw
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38c0fee65c
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Now box 2d lets you move the box around with right and left mouse buttons.
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7 months ago |
Zed A. Shaw
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285cd4971f
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And now clicking with a mouse jumps the square to that spot.
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7 months ago |
Zed A. Shaw
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37199bdd19
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Now you can move the square around with the keyboard.
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7 months ago |
Zed A. Shaw
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4cb1465dbc
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And now it's spinning ni the center. I don't know why x=100, y=100 is the center origin of a 100x100 square so more research needed.
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7 months ago |
Zed A. Shaw
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c3d16f7930
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Now I have a spinning square in the center and a clock. Kind of a weird spin but it work. We got motion.
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7 months ago |
Zed A. Shaw
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29a9949498
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Testing out the threads with C++11 lambdas.
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7 months ago |
Zed A. Shaw
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d2dfb72775
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Super jank clock in ImGUI to learn the SFML time keeping functions.
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7 months ago |
Zed A. Shaw
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e7efc197a1
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Quick hack to watch my source and rebuild.
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7 months ago |
Zed A. Shaw
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f44a08f099
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Update the README.
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7 months ago |
Zed A. Shaw
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c2541c1384
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And now we have OSX and Windows builds working.
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7 months ago |
Zed A. Shaw
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21c260ec32
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Looks like the only way to solve this is to do it on the command line for windows.
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7 months ago |
Zed A. Shaw
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1f9ffe8993
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Nothing seems to work. This is OSX, let's try some other options on Windows.
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7 months ago |
Zed A. Shaw
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325dbf808b
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Nothing actually works as advertised in Meson.
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7 months ago |
Zed A. Shaw
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c0bd860254
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Attempting to detect windows to add the option you need.
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7 months ago |
Zed A. Shaw
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98264d30f4
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Needed to add the default_library=static option for Windows, but I believe that fails on OSX.
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7 months ago |
Zed A. Shaw
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53bc5c93ed
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Try out fmt which is a very nice printing/formatting library.
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7 months ago |
Zed A. Shaw
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8425872f5e
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Update about the SDL2 demo.
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7 months ago |
Zed A. Shaw
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23def1ac97
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Forgot the gitignore.
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7 months ago |
Zed A. Shaw
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b4ff44788a
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Bring in a simple SDL2 demo for completeness. It's running in a main.cpp to test SDL2 in C++.
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7 months ago |
Zed A. Shaw
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dfbae6043b
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Simple README and a first test running on OSX.
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7 months ago |
Zed A. Shaw
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8a78fffb5f
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A simple meson based build of an SFML+ImGUI project.
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7 months ago |
Zed A. Shaw
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7cf9010686
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Initial commit
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7 months ago |