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@ -18,9 +18,11 @@ void ImGui_setup(sf::RenderWindow &window) { |
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) { |
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ImGui::SFML::Update(window, deltaClock.restart()); |
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ImGui::ShowDemoWindow(); |
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ImGui::Begin("Hello, world!"); |
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// ImGui::ShowDemoWindow();
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ImGui::Begin("Clock"); |
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sf::Vector2u size = window.getSize(); |
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ImGui::SetWindowPos(ImVec2(size.x - 150, 0)); |
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ImGui::SetWindowSize(ImVec2(150, 50)); |
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std::string msg = fmt::format("Time: {}\n", tick.asSeconds()); |
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ImGui::Button(msg.c_str()); |
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ImGui::End(); |
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@ -28,6 +30,8 @@ void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tic |
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void Window_update(sf::RenderWindow &window, sf::Shape &shape) { |
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window.clear(); |
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sf::Vector2u size = window.getSize(); |
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shape.setPosition(size.x / 2, size.y / 2); |
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window.draw(shape); |
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ImGui::SFML::Render(window); |
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window.display(); |
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@ -35,15 +39,21 @@ void Window_update(sf::RenderWindow &window, sf::Shape &shape) { |
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int main() { |
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fmt::print("Setting up a window for you...\n"); |
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sf::ContextSettings settings; |
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settings.antialiasingLevel = 8; |
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "Simple Game Demo", sf::Style::Default, settings); |
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3"); |
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// window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true); |
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ImGui_setup(window); |
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sf::CircleShape shape(100.f); |
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shape.setFillColor(sf::Color::Green); |
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sf::CircleShape shape(100.f, 4); |
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shape.setFillColor(sf::Color(150, 50, 250)); |
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shape.setOutlineThickness(10.f); |
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shape.setOutlineColor(sf::Color(250, 150, 100)); |
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sf::Clock deltaClock; |
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sf::Clock clock; |
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sf::Time tick = clock.getElapsedTime(); |
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@ -67,6 +77,7 @@ int main() { |
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if (event.type == sf::Event::Closed) { |
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fmt::print("Exiting...\n"); |
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window.close(); |
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thread.terminate(); |
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} |
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} |
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@ -75,6 +86,8 @@ int main() { |
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tick = since; |
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} |
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shape.rotate(1); |
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ImGui_update(window, deltaClock, tick); |
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Window_update(window, shape); |
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} |
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