Super jank clock in ImGUI to learn the SFML time keeping functions.

master
Zed A. Shaw 8 months ago
parent e7efc197a1
commit d2dfb72775
  1. 57
      sfmldemo/main.cpp

@ -7,26 +7,50 @@
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Event.hpp>
int main() {
fmt::print("Setting up a window for you...\n");
sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3");
// window.setFramerateLimit(60);
window.setVerticalSyncEnabled(true);
void ImGui_setup(sf::RenderWindow &window) {
int res = ImGui::SFML::Init(window);
if(res == 1) {
fmt::print("ImGui returned result {}\n", res);
} else {
fmt::print("ImGui returned an error code={}\n", res);
return -1;
}
}
void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) {
ImGui::SFML::Update(window, deltaClock.restart());
ImGui::ShowDemoWindow();
ImGui::Begin("Hello, world!");
std::string msg = fmt::format("Time: {}\n", tick.asSeconds());
ImGui::Button(msg.c_str());
ImGui::End();
}
void Window_update(sf::RenderWindow &window, sf::Shape &shape) {
window.clear();
window.draw(shape);
ImGui::SFML::Render(window);
window.display();
}
int main() {
fmt::print("Setting up a window for you...\n");
sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3");
// window.setFramerateLimit(60);
window.setVerticalSyncEnabled(true);
ImGui_setup(window);
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
sf::Clock deltaClock;
sf::Clock clock;
sf::Time tick = clock.getElapsedTime();
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
ImGui::SFML::ProcessEvent(window, event);
@ -36,18 +60,13 @@ int main() {
}
}
ImGui::SFML::Update(window, deltaClock.restart());
ImGui::ShowDemoWindow();
ImGui::Begin("Hello, world!");
ImGui::Button("Look at this pretty button");
ImGui::End();
sf::Time since = clock.getElapsedTime();
if(since - tick > sf::seconds(1)) {
tick = since;
}
window.clear();
window.draw(shape);
ImGui::SFML::Render(window);
window.display();
ImGui_update(window, deltaClock, tick);
Window_update(window, shape);
}
ImGui::SFML::Shutdown();

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