assets
Now have a basic prototype lighting system.
1 week ago
scratchpad
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
4 days ago
scripts
First coverage reports. Tests don't get near enough coverage but running the program does.
5 days ago
tests
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
wraps
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
4 days ago
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
4 weeks ago
.gitignore
Ignore more irrelevant things.
2 months ago
.tarpit.json
Ignore more irrelevant things.
2 months ago
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2 months ago
LICENSE
Initial commit
2 months ago
Makefile
A bit of cleanup and refinement before refactoring.
4 days ago
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2 months ago
ansi_parser.cpp
Now have a basic prototype lighting system.
1 week ago
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
3 weeks ago
ansi_parser.rl
Now have a basic prototype lighting system.
1 week ago
collider.cpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
1 week ago
collider.hpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
1 week ago
color.hpp
Color is now in one nice location.
2 weeks ago
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
4 weeks ago
combat.hpp
First coverage reports. Tests don't get near enough coverage but running the program does.
5 days ago
components.hpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
7 days ago
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 month ago
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
1 month ago
dbc.cpp
Initial commit that has most of what I need.
2 months ago
dbc.hpp
Initial commit that has most of what I need.
2 months ago
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
4 weeks ago
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
4 weeks ago
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2 months ago
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2 months ago
gui.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
gui.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
lights.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
lights.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
main.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
map.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
map.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
meson.build
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
panel.cpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
4 days ago
panel.hpp
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
4 days ago
pathing.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
pathing.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
point.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
rand.cpp
Just wrote my own entity system to figure it out.
2 months ago
rand.hpp
Just wrote my own entity system to figure it out.
2 months ago
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
2 weeks ago
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
2 weeks ago
save.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
save.hpp
More notes on the next things to do.
4 weeks ago
sound.cpp
Rendering code stripped out of the GUI code.
1 month ago
sound.hpp
Rendering code stripped out of the GUI code.
1 month ago
status.txt
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
systems.cpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
systems.hpp
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
3 days ago
tser.hpp
The json output is a problem but I don't even use it.
4 weeks ago
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
1 month ago