A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw d5ff57e025 Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api. 6 days ago
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boss_fight_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
boss_fight_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
combat_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
combat_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
debug_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
debug_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 3 weeks ago
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 3 weeks ago
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 weeks ago
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 weeks ago
fsm.cpp Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api. 6 days ago
fsm.hpp Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api. 6 days ago
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 weeks ago
guecstra.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
guecstra.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
loot_ui.cpp Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api. 6 days ago
loot_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
main_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
main_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
map_view.cpp Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api. 6 days ago
map_view.hpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 1 month ago
mini_map.cpp Ripped out the string based map and created a Matrix map drawing function. 1 month ago
mini_map.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 1 month ago
overlay_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
overlay_ui.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 1 month ago
ritual_ui.cpp The problem was keeping a reference in a class/object means that it will not get updated copies when levelmanager makes a new level. Honestly that whole constelation of bullshit needs to die. Closes #62. 1 week ago
ritual_ui.hpp The problem was keeping a reference in a class/object means that it will not get updated copies when levelmanager makes a new level. Honestly that whole constelation of bullshit needs to die. Closes #62. 1 week ago
status_ui.cpp Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api. 6 days ago
status_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago