Exploring raycasters and possibly make a little "doom like" game based on it.
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#include "map_view.hpp"
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#include <functional>
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#include <string>
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namespace gui {
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using namespace components;
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MapViewUI::MapViewUI(GameLevel &level) :
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$level(level)
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{
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}
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void MapViewUI::update_level(GameLevel &level) {
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$level = level;
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}
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void MapViewUI::draw_map() {
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}
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}
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