Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/map_view.cpp

20 lines
296 B

#include "map_view.hpp"
#include <functional>
#include <string>
namespace gui {
using namespace components;
MapViewUI::MapViewUI(GameLevel &level) :
$level(level)
{
}
void MapViewUI::update_level(GameLevel &level) {
$level = level;
}
void MapViewUI::draw_map() {
}
}