A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/tools
Zed A. Shaw cfefffe1cc I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. 13 hours ago
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arena.cpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 months ago
arena_fsm.cpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 months ago
arena_fsm.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 months ago
arena_ui.cpp New debug_ui that shows perf data, other debug info, and allows spawning enemies. 3 months ago
arena_ui.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 months ago
fragviewer.cpp Simple quick way to do different attacks that play different shaders. 3 months ago
icongen.cpp I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. 13 hours ago