Commit Graph

13 Commits (cfefffe1cc02ceadc931cb612251632f9a17547b)

Author SHA1 Message Date
Zed A. Shaw cfefffe1cc I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. 18 hours ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary. 20 hours ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. 1 day ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 1 day ago
Zed A. Shaw dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. 2 days ago
Zed A. Shaw bf8a2dc0c5 Simple quick way to do different attacks that play different shaders. 3 months ago
Zed A. Shaw 1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 3 months ago
Zed A. Shaw 5ffa3b0d1e Everyone is on fire temporarily. 3 months ago
Zed A. Shaw 80b4faf940 Added a screen size parameters to the fragviewer. 3 months ago
Zed A. Shaw 576110ea44 Fragviewer can now load a sprite from my sprite list and then apply shaders to it. 3 months ago
Zed A. Shaw 724d3edb61 Wrote my own quick and dirty fragment shader viewer. 3 months ago
Zed A. Shaw 07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies. 3 months ago
Zed A. Shaw 4f090159ab Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 months ago