A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw ad0069e899 Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
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boss_fight_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
boss_fight_ui.hpp Simple Loot UI started. 3 months ago
combat_ui.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
combat_ui.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
debug_ui.cpp Switching to Linux to find a memory bug and I want to keep a record of what caused it. 2 weeks ago
debug_ui.hpp Switching to Linux to find a memory bug and I want to keep a record of what caused it. 2 weeks ago
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
fsm.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
fsm.hpp Implemented a little screenshot tool. 1 month ago
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
guecstra.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
guecstra.hpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 2 months ago
loot_ui.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago
loot_ui.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago
main_ui.cpp A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 2 weeks ago
main_ui.hpp A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 2 weeks ago
map_view.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
map_view.hpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 3 weeks ago
mini_map.cpp Ripped out the string based map and created a Matrix map drawing function. 1 month ago
mini_map.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
overlay_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
overlay_ui.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
ritual_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
ritual_ui.hpp Ritual blanket now has its own internal id but I'm sort of thinking it needs to be more like inventory::Model. Closes #47. 2 months ago
status_ui.cpp Now you can heal yourself. 4 days ago
status_ui.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago