Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/camera.hpp

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278 B

#pragma once
struct CameraLOL {
double t = 0.0;
double move_speed = 0.1;
double rot_speed = 0.06;
double target_x = 0.0;
double target_y = 0.0;
double target_dir_x = 0.0;
double target_dir_y = 0.0;
double target_plane_x = 0.0;
double target_plane_y = 0.0;
};