#pragma once struct CameraLOL { double t = 0.0; double move_speed = 0.1; double rot_speed = 0.06; double target_x = 0.0; double target_y = 0.0; double target_dir_x = 0.0; double target_dir_y = 0.0; double target_plane_x = 0.0; double target_plane_y = 0.0; };