Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/gui
Zed A. Shaw a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map. 2 weeks ago
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boss_fight_ui.cpp Simple Loot UI started. 3 weeks ago
boss_fight_ui.hpp Simple Loot UI started. 3 weeks ago
combat_ui.cpp Move the guecstra stuff into the gui. 3 weeks ago
combat_ui.hpp Simple Loot UI started. 3 weeks ago
debug_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 3 weeks ago
debug_ui.hpp Simple Loot UI started. 3 weeks ago
fsm.cpp Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map. 2 weeks ago
fsm.hpp Working on a better character view. 3 weeks ago
guecstra.cpp Move the guecstra stuff into the gui. 3 weeks ago
guecstra.hpp Move the guecstra stuff into the gui. 3 weeks ago
loot_ui.cpp Move gui_fsm to fsm but this causes some problems. 3 weeks ago
loot_ui.hpp Simple Loot UI started. 3 weeks ago
main_ui.cpp Simple Loot UI started. 3 weeks ago
main_ui.hpp Simple Loot UI started. 3 weeks ago
map_view.cpp The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 3 weeks ago
map_view.hpp The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 3 weeks ago
mini_map.cpp Move the map_view and mini_map into gui as well. 3 weeks ago
mini_map.hpp Move the map_view and mini_map into gui as well. 3 weeks ago
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 3 weeks ago
overlay_ui.hpp Simple Loot UI started. 3 weeks ago
ritual_ui.cpp Simple Loot UI started. 3 weeks ago
ritual_ui.hpp Working on a better character view. 3 weeks ago
status_ui.cpp Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 2 weeks ago
status_ui.hpp Working on a better character view. 3 weeks ago