Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/scratchpad/dnd_loot_2.cpp

436 lines
9.9 KiB

#line 1 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
#include "gui/dnd_loot_2.hpp"
#include "gui/guecstra.hpp"
#include "gui/uisystems.hpp"
#include <guecs/ui.hpp>
#include <fmt/core.h>
#include "dbc.hpp"
#define _log(M, F) {$cur_state = F; fmt::println("| {}:{} action={}, fcurs={}", __FILE_NAME__, __LINE__, #M, F);}
#line 131 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
#line 14 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.cpp"
static const char _DNDLoot_eof_actions[] = {
0, 0, 0, 0, 0, 10, 0, 10
};
static const int DNDLoot_start = 1;
static const int DNDLoot_first_final = 8;
static const int DNDLoot_error = 0;
static const int DNDLoot_en_main = 1;
static const int DNDLoot_en_main_looting = 2;
#line 134 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
namespace gui {
sf::Vector2f DNDLoot2::mouse_position() {
return $window.mapPixelToCoords($router.position);
}
void DNDLoot2::mouse_action(bool hover) {
sf::Vector2f pos = mouse_position();
$status_ui.mouse(pos.x, pos.y, hover);
if($loot_ui.active) $loot_ui.mouse(pos.x, pos.y, hover);
}
DNDLoot2::DNDLoot2(StatusUI& status_ui, LootUI& loot_ui, sf::RenderWindow &window, routing::Router& router) :
$status_ui(status_ui),
$loot_ui(loot_ui),
$window(window),
$router(router)
{
#line 43 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.cpp"
{
cs = DNDLoot_start;
}
#line 153 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
dbc::log("====================================");
event(Event::STARTED);
dbc::log("---------------- END CONSTRICT ------");
}
bool DNDLoot2::event(Event event, std::any data) {
if(event == Event::TICK) return true;
int *p = (int *)&event;
int *pe = p+1;
int *eof = pe;
dbc::log(fmt::format(">>>> DND EVENT {}, state={}, cs={}, end={}",
int(event), $cur_state, cs, $at_end));
#line 62 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.cpp"
{
int _ps = 0;
if ( cs == 0 )
goto _out;
_resume:
switch ( cs ) {
case 1:
if ( (*p) == 0 )
goto tr0;
goto tr1;
case 0:
goto _out;
case 2:
switch( (*p) ) {
case 14: goto tr2;
case 17: goto tr4;
case 19: goto tr5;
}
if ( (*p) < 20 ) {
if ( 15 <= (*p) && (*p) <= 16 )
goto tr3;
} else if ( (*p) > 21 ) {
if ( 22 <= (*p) && (*p) <= 23 )
goto tr5;
} else
goto tr6;
goto tr1;
case 3:
switch( (*p) ) {
case 14: goto tr7;
case 16: goto tr8;
case 17: goto tr9;
case 19: goto tr10;
}
if ( (*p) > 21 ) {
if ( 22 <= (*p) && (*p) <= 23 )
goto tr10;
} else if ( (*p) >= 20 )
goto tr11;
goto tr1;
case 4:
switch( (*p) ) {
case 14: goto tr12;
case 15: goto tr13;
}
goto tr1;
case 5:
switch( (*p) ) {
case 14: goto tr15;
case 17: goto tr17;
case 19: goto tr18;
}
if ( (*p) < 20 ) {
if ( 15 <= (*p) && (*p) <= 16 )
goto tr16;
} else if ( (*p) > 21 ) {
if ( 22 <= (*p) && (*p) <= 23 )
goto tr18;
} else
goto tr19;
goto tr14;
case 6:
switch( (*p) ) {
case 14: goto tr20;
case 16: goto tr21;
case 17: goto tr22;
case 19: goto tr23;
}
if ( (*p) > 21 ) {
if ( 22 <= (*p) && (*p) <= 23 )
goto tr23;
} else if ( (*p) >= 20 )
goto tr24;
goto tr1;
case 7:
switch( (*p) ) {
case 14: goto tr25;
case 16: goto tr26;
case 17: goto tr27;
case 19: goto tr28;
}
if ( (*p) > 21 ) {
if ( 22 <= (*p) && (*p) <= 23 )
goto tr28;
} else if ( (*p) >= 20 )
goto tr29;
goto tr14;
}
tr1: cs = 0; goto _again;
tr14: _ps = cs;cs = 0; goto f9;
tr0: _ps = cs;cs = 2; goto f0;
tr2: _ps = cs;cs = 2; goto f1;
tr8: _ps = cs;cs = 2; goto f2;
tr22: _ps = cs;cs = 2; goto f3;
tr5: _ps = cs;cs = 2; goto f4;
tr6: _ps = cs;cs = 2; goto f5;
tr9: _ps = cs;cs = 2; goto f6;
tr15: _ps = cs;cs = 2; goto f10;
tr26: _ps = cs;cs = 2; goto f11;
tr18: _ps = cs;cs = 2; goto f13;
tr19: _ps = cs;cs = 2; goto f14;
tr21: _ps = cs;cs = 2; goto f15;
tr27: _ps = cs;cs = 2; goto f16;
tr3: _ps = cs;cs = 3; goto f2;
tr10: _ps = cs;cs = 3; goto f4;
tr11: _ps = cs;cs = 3; goto f5;
tr16: _ps = cs;cs = 3; goto f11;
tr28: _ps = cs;cs = 3; goto f13;
tr29: _ps = cs;cs = 3; goto f14;
tr20: _ps = cs;cs = 4; goto f1;
tr7: _ps = cs;cs = 4; goto f2;
tr25: _ps = cs;cs = 4; goto f11;
tr12: _ps = cs;cs = 5; goto f7;
tr4: _ps = cs;cs = 6; goto f3;
tr23: _ps = cs;cs = 6; goto f4;
tr24: _ps = cs;cs = 6; goto f5;
tr17: _ps = cs;cs = 6; goto f12;
tr13: _ps = cs;cs = 7; goto f8;
f9:
#line 17 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
$cur_state = (_ps);
fmt::println("!!! ERROR fcurs={}", (_ps));
}
goto _again;
f0:
#line 22 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(started, (_ps));
{p++; goto _out; }
}
goto _again;
f1:
#line 27 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(loot_close, (_ps));
$loot_ui.active = false;
{p++; goto _out; }
}
goto _again;
f2:
#line 33 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(loot_grab, (_ps));
// NOTE: when grab_source could work to do the if that was here
$grab_source = UISystem::loot_grab($loot_ui.$gui, data);
{p++; goto _out; }
}
goto _again;
f3:
#line 40 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(inv_grab, (_ps));
$grab_source = UISystem::loot_grab($status_ui.$gui, data);
{p++; goto _out; }
}
goto _again;
f15:
#line 46 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(loot_drop, (_ps));
if(UISystem::loot_drop($status_ui.$gui,
$loot_ui.$gui, $grab_source, data))
{
cs = 2;
}
{p++; goto _out; }
}
goto _again;
f6:
#line 57 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(inv_drop, (_ps));
if(UISystem::loot_drop($loot_ui.$gui,
$status_ui.$gui, $grab_source, data))
{
cs = 2;
}
{p++; goto _out; }
}
goto _again;
f7:
#line 68 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(at_end, (_ps));
fmt::println("> AT END");
$grab_source = std::nullopt;
$at_end = true;
{p++; goto _out; }
}
goto _again;
f4:
#line 83 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(mouse_click, (_ps));
mouse_action(false);
{p++; goto _out; }
}
goto _again;
f5:
#line 89 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(mouse_move, (_ps));
if($grab_source) {
auto& source = $loot_ui.$gui.get<guecs::GrabSource>(*$grab_source);
source.move($window.mapPixelToCoords($router.position));
}
mouse_action(true);
{p++; goto _out; }
}
goto _again;
f10:
#line 27 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(loot_close, (_ps));
$loot_ui.active = false;
{p++; goto _out; }
}
#line 76 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(not_end, (_ps));
fmt::println("% NOT_END");
$at_end = false;
{p++; goto _out; }
}
goto _again;
f11:
#line 33 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(loot_grab, (_ps));
// NOTE: when grab_source could work to do the if that was here
$grab_source = UISystem::loot_grab($loot_ui.$gui, data);
{p++; goto _out; }
}
#line 76 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(not_end, (_ps));
fmt::println("% NOT_END");
$at_end = false;
{p++; goto _out; }
}
goto _again;
f12:
#line 40 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(inv_grab, (_ps));
$grab_source = UISystem::loot_grab($status_ui.$gui, data);
{p++; goto _out; }
}
#line 76 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(not_end, (_ps));
fmt::println("% NOT_END");
$at_end = false;
{p++; goto _out; }
}
goto _again;
f16:
#line 57 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(inv_drop, (_ps));
if(UISystem::loot_drop($loot_ui.$gui,
$status_ui.$gui, $grab_source, data))
{
cs = 2;
}
{p++; goto _out; }
}
#line 76 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(not_end, (_ps));
fmt::println("% NOT_END");
$at_end = false;
{p++; goto _out; }
}
goto _again;
f8:
#line 68 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(at_end, (_ps));
fmt::println("> AT END");
$grab_source = std::nullopt;
$at_end = true;
{p++; goto _out; }
}
#line 33 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(loot_grab, (_ps));
// NOTE: when grab_source could work to do the if that was here
$grab_source = UISystem::loot_grab($loot_ui.$gui, data);
{p++; goto _out; }
}
goto _again;
f13:
#line 83 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(mouse_click, (_ps));
mouse_action(false);
{p++; goto _out; }
}
#line 76 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(not_end, (_ps));
fmt::println("% NOT_END");
$at_end = false;
{p++; goto _out; }
}
goto _again;
f14:
#line 89 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(mouse_move, (_ps));
if($grab_source) {
auto& source = $loot_ui.$gui.get<guecs::GrabSource>(*$grab_source);
source.move($window.mapPixelToCoords($router.position));
}
mouse_action(true);
{p++; goto _out; }
}
#line 76 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
_log(not_end, (_ps));
fmt::println("% NOT_END");
$at_end = false;
{p++; goto _out; }
}
goto _again;
_again:
if ( cs == 0 )
goto _out;
p += 1;
goto _resume;
if ( p == eof )
{
switch ( _DNDLoot_eof_actions[cs] ) {
case 10:
#line 17 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
{
$cur_state = (_ps);
fmt::println("!!! ERROR fcurs={}", (_ps));
}
break;
#line 385 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.cpp"
}
}
_out: {}
}
#line 170 "C:/Users/lcthw/Projects/raycaster//gui/dnd_loot_2.rl"
dbc::log(fmt::format("<<<< DND EVENT {}, state={}, cs={}, end={}",
int(event), $cur_state, cs, $at_end));
return $at_end;
}
}