Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/scratchpad
Zed A. Shaw d99d9a68c8 Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 5 days ago
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fenster Reworked the files before the big cleanup of the code. 5 months ago
a_star.cpp The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now. 3 months ago
dbg.h Bring over the dbg.h to see if it's usefule. 3 months ago
dnd_loot_2.cpp Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 5 days ago
dnd_loot_2.rl Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 5 days ago
fenscaster.cpp Reworked the files before the big cleanup of the code. 5 months ago
fenstertest.cpp Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls. 5 months ago
pycaster.py Reworked the files before the big cleanup of the code. 5 months ago
quickcg.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 6 months ago
quickcg.h First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 6 months ago
raycaster.cpp Reworked the files before the big cleanup of the code. 5 months ago
raycaster_flat.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 6 months ago
raycaster_floor.cpp Implemented the next part of the tutorial with floors and ceilings. 5 months ago
raycaster_pixels.cpp Reworked the files before the big cleanup of the code. 5 months ago
raycaster_sprites.cpp Now the sprites are rendered in the 3d scene with just SFML sprites. 5 months ago
raycaster_textured.cpp Reworked the files before the big cleanup of the code. 5 months ago
sdlprog.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 6 months ago
timcaster.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 6 months ago