Exploring raycasters and possibly make a little "doom like" game based on it.
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Zed A. Shaw
a0b785cb2a
Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
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2 weeks ago |
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boss_fight_ui.cpp
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Simple Loot UI started.
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3 weeks ago |
boss_fight_ui.hpp
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Simple Loot UI started.
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3 weeks ago |
combat_ui.cpp
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Move the guecstra stuff into the gui.
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3 weeks ago |
combat_ui.hpp
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Simple Loot UI started.
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3 weeks ago |
debug_ui.cpp
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Loot UI is now mostly formed, just need to get loot into it and make it work.
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3 weeks ago |
debug_ui.hpp
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Simple Loot UI started.
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3 weeks ago |
fsm.cpp
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Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
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2 weeks ago |
fsm.hpp
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Working on a better character view.
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3 weeks ago |
guecstra.cpp
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Move the guecstra stuff into the gui.
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3 weeks ago |
guecstra.hpp
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Move the guecstra stuff into the gui.
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3 weeks ago |
loot_ui.cpp
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Move gui_fsm to fsm but this causes some problems.
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3 weeks ago |
loot_ui.hpp
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Simple Loot UI started.
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3 weeks ago |
main_ui.cpp
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Simple Loot UI started.
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3 weeks ago |
main_ui.hpp
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Simple Loot UI started.
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3 weeks ago |
map_view.cpp
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The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate.
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3 weeks ago |
map_view.hpp
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The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate.
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3 weeks ago |
mini_map.cpp
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Move the map_view and mini_map into gui as well.
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3 weeks ago |
mini_map.hpp
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Move the map_view and mini_map into gui as well.
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3 weeks ago |
overlay_ui.cpp
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Loot UI is now mostly formed, just need to get loot into it and make it work.
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3 weeks ago |
overlay_ui.hpp
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Simple Loot UI started.
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3 weeks ago |
ritual_ui.cpp
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Simple Loot UI started.
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3 weeks ago |
ritual_ui.hpp
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Working on a better character view.
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3 weeks ago |
status_ui.cpp
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Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
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2 weeks ago |
status_ui.hpp
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Working on a better character view.
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3 weeks ago |