Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/config.json

61 lines
3.0 KiB

{
"sounds": {
"Sword_Hit_1": "assets/sounds/Creature_Sounds-Sword_Hit_1.ogg",
"Evil_Eye_Sound_1": "assets/sounds/Creature_Sounds-Evil_Eye_Sound_1.ogg",
"Evil_Eye_Sound_2": "assets/sounds/Creature_Sounds-Evil_Eye_Sound_2.ogg",
"Giant_Voice_1": "assets/sounds/Creature_Sounds-Giant_Voice_1.ogg",
"Medium_Rat": "assets/sounds/Creature_Sounds-Medium_Rat.ogg",
"Ranger_1": "assets/sounds/Creature_Sounds-Ranger_1.ogg",
"Small_Rat": "assets/sounds/Creature_Sounds-Small_Rat.ogg",
"Spider_1": "assets/sounds/Creature_Sounds-Spider_1.ogg",
"Spider_2": "assets/sounds/Creature_Sounds-Spider_2.ogg",
"Sword_Hit_1": "assets/sounds/Creature_Sounds-Sword_Hit_1.ogg",
"Sword_Hit_2": "assets/sounds/Creature_Sounds-Sword_Hit_2.ogg",
"walk": "assets/sounds/Creature_Sounds-Walk.ogg",
"Creature_Death_1": "assets/sounds/Creature_Sounds-Creature_Death_1.ogg",
"Humanoid_Death_1": "assets/sounds/Creature_Sounds-Humanoid_Death_1.ogg",
"Marmot_Scream_1": "assets/sounds/Creature_Sounds-Marmot_Scream_1.ogg",
"blank": "assets/sounds/blank.ogg",
"pickup": "assets/sounds/pickup.ogg",
"ambient_1": "assets/sounds/ambient_1.ogg"
},
"sprites": {
"armored_knight": "assets/armored_knight_1-256.png",
"sword": "assets/cinqueda_1-512.png",
"rat_with_sword": "assets/rat_with_sword-256.png",
"rat_king": "assets/rat_king-256.png",
"rat_king_boss": "assets/rat_king_2_frame_animation.png",
"barrel_small": "assets/wood_barrel_small-256.png",
"hanging_brazier": "assets/hanging_brazier-256.png",
"torch_pillar": "assets/torch_pillar-256.png",
"torch_crappy": "assets/torch_crappy-256.png",
"torch_horizontal_floor": "assets/torch_horizontal_floor-256.png",
"evil_eye": "assets/evil_eye-sprites.png",
"peasant_girl": "assets/undead_peasant-256.png",
"grave_stone": "assets/grave_stone-256.png",
"floor": "assets/floor_tile_test-256.png",
"ceiling": "assets/ceiling_test-256.png",
"healing_potion_small": "assets/healing_potion_small-256.png",
"well_down": "assets/well_down-256.png",
"rope_vines_up": "assets/rope_vines_up-256.png",
"tripwire_trap": "assets/tripwire_trap-256.png",
"cinqueda": "assets/cinqueda_1-256.png",
"left_gui": "assets/left_gui.png",
"blood_splatter": "assets/blood_splatter-256.png",
"trash_button": "assets/trash_button.png",
"axe_ranger": "assets/axe_ranger-256.png",
"hairy_spider": "assets/hairy_spider-256.png",
"down_the_well": "assets/down_the_well.jpg",
"boss_fight_background": "assets/rat_king_boss_fight_background.jpg",
"devils_fingers_background": "assets/devils_fingers_background.jpg",
"devils_fingers_sprite": "assets/devils_fingers_sprite.png",
"devils_fingers_stage": "assets/devils_fingers_stage.png",
"tunnel_with_rocks": "assets/tunnel_with_rocks.png",
"tunnel_with_rocks_stage": "assets/tunnel_with_rocks_stage.png"
},
"worldgen": {
"enemy_probability": 30,
"empty_room_probability": 10,
"device_probability": 10
}
}