Right now the entities are id from in each world, so cloning ta world means you have to dupe the entities and also copy the previous world counter. This will definitely be a problem later so come up with a global counter.
Right now the entities are id from in each world, so cloning ta world means you have to dupe the entities and also copy the previous world counter. This will _definitely_ be a problem later so come up with a global counter.
Right now the entities are id from in each world, so cloning ta world means you have to dupe the entities and also copy the previous world counter. This will definitely be a problem later so come up with a global counter.
Nah, doing this would make things too complicated, but maybe in GUECS this would be nice?