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raycaster
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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
363 Commits
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34 MiB
Tag: Branch: Tree: version-0.2
master
version-0.1
version-0.2
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Create branch ${ searchTerm }
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Commit Graph

8 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw b5d93399d5 Converted the buttons to reflect the actions you can take.
1 month ago
Zed A. Shaw 07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies.
1 month ago
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
3 months ago
Zed A. Shaw bfe0d797c8 Status UI now has a log and some buttons.
3 months ago
Zed A. Shaw 69a810b5a1 Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
3 months ago
Zed A. Shaw cfe56bbf99 Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
3 months ago
Zed A. Shaw 8a6b38c1a4 Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
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