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Tag: Branch: Tree: version-0.2
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5 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw c014e65c13 Gave up on trying to get the GOAP algorithm to correctly apply the cost structure to competing choices, and instead I take the resulting action list and simply find the next best one based on cost.
1 month ago
Zed A. Shaw 2815375836 Test now can work the enemy AI to prototype behavior.
2 months ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System.
2 months ago
Zed A. Shaw d15c9b12fd Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react.
2 months ago
Zed A. Shaw fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
2 months ago
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