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learn-code-the-hard-way
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raycaster
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3 Commits (f668ff6b7a5a52013ab6da2f63c39fb866b665c2)
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SHA1
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Date
Zed A. Shaw
a0eff927b6
Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style.
6 days ago
Zed A. Shaw
dc8648016d
Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
4 weeks ago
Zed A. Shaw
8545b8cf1d
Simple Loot UI started.
1 month ago
Zed A. Shaw
74a8599977
Fully converted to using the lel-guecs library externally now.
1 month ago
Zed A. Shaw
82ce3cb6be
Autowalker now knows how to craft its first weapon and open the map.
2 months ago
Zed A. Shaw
edf10c976a
Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image.
2 months ago
Zed A. Shaw
bac552c3d7
Ritual ui now does the combination correctly.
2 months ago
Zed A. Shaw
dab0e092e6
RitualUI is mostly working, but need to make the consumption of items work in the UI.
2 months ago
Zed A. Shaw
6269d10807
The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
2 months ago
Zed A. Shaw
8a1f42c0f1
RitualUI is now ritual::UI and uses a FSM to coordinate its activities.
2 months ago
Zed A. Shaw
d1bd6b7c45
Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap.
2 months ago
Zed A. Shaw
2ceab51c40
A really shitty ritual crafting UI is working but needs a big reshape.
2 months ago
Zed A. Shaw
14619558fa
Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon.
2 months ago
Zed A. Shaw
9d55b2954a
The rituals can now craft from items taken from dead enemies and they go into the blanket right away.
2 months ago
Zed A. Shaw
1a9e068d02
Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though.
2 months ago
Zed A. Shaw
bc557652ba
The player now has some starting items to craft a first weapon, and it is craftable in the UI.
2 months ago
Zed A. Shaw
c8a8d2b1af
You can now craft a single ritual from the blanket.
2 months ago
Zed A. Shaw
292711f91f
Prep for the actually making ritual crafting work.
2 months ago
Zed A. Shaw
57e042e786
Now have a do_if on GUECS for many of the 'if this exists do this' patterns.
2 months ago
Zed A. Shaw
7186c2ecb0
I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
2 months ago
Zed A. Shaw
84a5f06dac
Reworked the way shaders are configured to reduce the amount of times clicks on buttons cause the shared shaders to reset.
2 months ago
Zed A. Shaw
edee3ac0c9
Quick test that shows the shader now just work on any UI element.
2 months ago
Zed A. Shaw
5af9a6664e
Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'.
3 months ago
Zed A. Shaw
6c9016eb0f
After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
3 months ago
Zed A. Shaw
8b3573b01d
Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized.
3 months ago
Zed A. Shaw
1aa6674e42
Created a nice utility library for doing animations, and used it in the ritual crafting UI.
3 months ago
Zed A. Shaw
65c9e4b0c6
Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
3 months ago
Zed A. Shaw
263b7741f6
The ritual UI is now in its own thing, but not hooked up yet.
3 months ago