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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
331 Commits
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34 MiB
Tree: edee3ac0c9
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10 Commits (edee3ac0c9b72e7bd67c90b53c150e47800ef93d)

Author SHA1 Message Date
Zed A. Shaw 2e79cf8781 Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me.
2 months ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
2 months ago
Zed A. Shaw 64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now.
2 months ago
Zed A. Shaw 583ad6d9c5 Create a bunch of textures for sprites in the game.
3 months ago
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
3 months ago
Zed A. Shaw 25ad9b51f8 Really crappy minimap now displays.
3 months ago
Zed A. Shaw a67d25ee10 Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly.
3 months ago
Zed A. Shaw 9e3e347e4a Fix a typo.
3 months ago
Zed A. Shaw 56d67aba28 First hack to get a random gen map going.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
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