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raycaster
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Code Issues 26 Pull Requests Packages Projects Releases 2 Wiki Activity
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7 Commits (d93bc1615cc34cd8ad89f7f158495f851ca502b4)

Author SHA1 Message Date
Zed A. Shaw ff7111b006 Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
5 days ago
Zed A. Shaw bf8a2dc0c5 Simple quick way to do different attacks that play different shaders.
3 months ago
Zed A. Shaw 1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
3 months ago
Zed A. Shaw 5ffa3b0d1e Everyone is on fire temporarily.
3 months ago
Zed A. Shaw 80b4faf940 Added a screen size parameters to the fragviewer.
4 months ago
Zed A. Shaw 576110ea44 Fragviewer can now load a sprite from my sprite list and then apply shaders to it.
4 months ago
Zed A. Shaw 724d3edb61 Wrote my own quick and dirty fragment shader viewer.
4 months ago
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