Commit Graph

8 Commits (d26476040553e1d849e75e779da30c6c758e90f6)

Author SHA1 Message Date
Zed A. Shaw d264760405 Fog of War works but it's in the wrong place and needs to be based on light. 1 day ago
Zed A. Shaw aa72cfe4a4 Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 3 days ago
Zed A. Shaw 3b81959aa9 Map now displays way better. The paper is gone for now. 4 days ago
Zed A. Shaw 75646619b3 Map now displays and works, just need to refine the colors and the compass directions. 6 days ago
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 2 months ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 months ago
Zed A. Shaw d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 2 months ago
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well. 2 months ago
Zed A. Shaw 74a8599977 Fully converted to using the lel-guecs library externally now. 2 months ago
Zed A. Shaw e6a8a8b338 Fixed the map so that it shows directional arrows instead of a compass. 4 months ago
Zed A. Shaw c7c48658bd Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor. 4 months ago
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 4 months ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 4 months ago
Zed A. Shaw a53f81715d Have a basic map prototype gui working. 4 months ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 4 months ago
Zed A. Shaw 6da830595c Clean up the GUI some by moving the map_view out into its own file. 5 months ago