Commit Graph

10 Commits (d26476040553e1d849e75e779da30c6c758e90f6)

Author SHA1 Message Date
Zed A. Shaw d264760405 Fog of War works but it's in the wrong place and needs to be based on light. 1 day ago
Zed A. Shaw aa72cfe4a4 Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 3 days ago
Zed A. Shaw 3b81959aa9 Map now displays way better. The paper is gone for now. 4 days ago
Zed A. Shaw 0272ba8540 Trying a bit of color changes. 6 days ago
Zed A. Shaw 75646619b3 Map now displays and works, just need to refine the colors and the compass directions. 6 days ago
Zed A. Shaw dd541ae59d Ripped out the string based map and created a Matrix map drawing function. 1 week ago
Zed A. Shaw efdb0cb119 Just use get_if here instead. 3 weeks ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 months ago
Zed A. Shaw d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 2 months ago
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well. 2 months ago
Zed A. Shaw e6a8a8b338 Fixed the map so that it shows directional arrows instead of a compass. 4 months ago
Zed A. Shaw c7c48658bd Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor. 4 months ago
Zed A. Shaw 72951f308f Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system. 4 months ago
Zed A. Shaw d7ff7d6acf Map view now displays a simple status message, more to come. 4 months ago
Zed A. Shaw 6fe343d82d Bad commit previously, but not minimap updates. 4 months ago
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 4 months ago
Zed A. Shaw 2e79cf8781 Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me. 4 months ago
Zed A. Shaw 2b57552152 Not the greatest but this is kind of what I want for the map. 4 months ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 4 months ago
Zed A. Shaw a53f81715d Have a basic map prototype gui working. 4 months ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 4 months ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 5 months ago
Zed A. Shaw 2a4ada81bb Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version. 5 months ago
Zed A. Shaw ebaf4fc0ee Fix map, it was moved over but scaled for the whole screen. 5 months ago
Zed A. Shaw 6da830595c Clean up the GUI some by moving the map_view out into its own file. 5 months ago