Commit Graph

14 Commits (c7c48658bda4d5d7db69f721431161c1bdf2dcc4)

Author SHA1 Message Date
Zed A. Shaw c7c48658bd Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor. 3 weeks ago
Zed A. Shaw 72951f308f Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system. 1 month ago
Zed A. Shaw d7ff7d6acf Map view now displays a simple status message, more to come. 1 month ago
Zed A. Shaw 6fe343d82d Bad commit previously, but not minimap updates. 1 month ago
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 1 month ago
Zed A. Shaw 2e79cf8781 Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me. 1 month ago
Zed A. Shaw 2b57552152 Not the greatest but this is kind of what I want for the map. 1 month ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 1 month ago
Zed A. Shaw a53f81715d Have a basic map prototype gui working. 1 month ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 1 month ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 2 months ago
Zed A. Shaw 2a4ada81bb Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version. 2 months ago
Zed A. Shaw ebaf4fc0ee Fix map, it was moved over but scaled for the whole screen. 2 months ago
Zed A. Shaw 6da830595c Clean up the GUI some by moving the map_view out into its own file. 3 months ago