Zed A. Shaw
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b603ef5a3f
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Forgot to update the level in the RitualUI so nothing actually worked. Closes #41.
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19 hours ago |
Zed A. Shaw
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a0eff927b6
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Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style.
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1 week ago |
Zed A. Shaw
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0eb245d113
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Working on a better character view.
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1 month ago |
Zed A. Shaw
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8545b8cf1d
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Simple Loot UI started.
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2 months ago |
Zed A. Shaw
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74a8599977
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Fully converted to using the lel-guecs library externally now.
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2 months ago |
Zed A. Shaw
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edf10c976a
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Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image.
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2 months ago |
Zed A. Shaw
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dab0e092e6
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RitualUI is mostly working, but need to make the consumption of items work in the UI.
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2 months ago |
Zed A. Shaw
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6269d10807
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The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
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2 months ago |
Zed A. Shaw
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8a1f42c0f1
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RitualUI is now ritual::UI and uses a FSM to coordinate its activities.
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2 months ago |
Zed A. Shaw
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d1bd6b7c45
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Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap.
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2 months ago |
Zed A. Shaw
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2ceab51c40
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A really shitty ritual crafting UI is working but needs a big reshape.
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2 months ago |
Zed A. Shaw
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14619558fa
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Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon.
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2 months ago |
Zed A. Shaw
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1a9e068d02
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Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though.
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2 months ago |
Zed A. Shaw
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bc557652ba
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The player now has some starting items to craft a first weapon, and it is craftable in the UI.
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2 months ago |
Zed A. Shaw
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c8a8d2b1af
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You can now craft a single ritual from the blanket.
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2 months ago |
Zed A. Shaw
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7186c2ecb0
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I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
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3 months ago |
Zed A. Shaw
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8b3573b01d
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Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized.
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3 months ago |
Zed A. Shaw
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65c9e4b0c6
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Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
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3 months ago |
Zed A. Shaw
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263b7741f6
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The ritual UI is now in its own thing, but not hooked up yet.
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3 months ago |
Zed A. Shaw
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f1cc9f86c1
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Very early prototype of the ritual crafting UI, but it needs its own thing.
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3 months ago |
Zed A. Shaw
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64807174c0
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Initial idea for the boss fight UI but it's just a temporary holder for now.
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4 months ago |
Zed A. Shaw
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29e6d45dc6
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Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen.
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4 months ago |
Zed A. Shaw
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dfd59065f7
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Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working.
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4 months ago |
Zed A. Shaw
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e0e7a1027c
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Inventory system basically works now but is in a alpha hack stage. Time to refactor.
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4 months ago |
Zed A. Shaw
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b7f49aa719
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Now have a mostly working inventory UI and can pickup items and see them. Next up, being able to use things by clicking on them.
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4 months ago |
Zed A. Shaw
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0260e3d345
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Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
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4 months ago |
Zed A. Shaw
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f3e1413022
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Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
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4 months ago |
Zed A. Shaw
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3a6ba8445a
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Added a Background guecs component.
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4 months ago |
Zed A. Shaw
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d2700d2928
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You now have blood on your screen when below half health.
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5 months ago |
Zed A. Shaw
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9b3b81683a
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Separate out the major UIs to get ready for their development, and enable debug button.
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5 months ago |