Commit Graph

24 Commits (82ce3cb6bed0f0ae2dfad8f764bd1541940b2e07)

Author SHA1 Message Date
Zed A. Shaw 82ce3cb6be Autowalker now knows how to craft its first weapon and open the map. 3 days ago
Zed A. Shaw edf10c976a Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 4 days ago
Zed A. Shaw bac552c3d7 Ritual ui now does the combination correctly. 5 days ago
Zed A. Shaw dab0e092e6 RitualUI is mostly working, but need to make the consumption of items work in the UI. 5 days ago
Zed A. Shaw 6269d10807 The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality. 5 days ago
Zed A. Shaw 8a1f42c0f1 RitualUI is now ritual::UI and uses a FSM to coordinate its activities. 6 days ago
Zed A. Shaw d1bd6b7c45 Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap. 6 days ago
Zed A. Shaw 2ceab51c40 A really shitty ritual crafting UI is working but needs a big reshape. 7 days ago
Zed A. Shaw 14619558fa Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon. 1 week ago
Zed A. Shaw 9d55b2954a The rituals can now craft from items taken from dead enemies and they go into the blanket right away. 1 week ago
Zed A. Shaw 1a9e068d02 Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though. 1 week ago
Zed A. Shaw bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 1 week ago
Zed A. Shaw c8a8d2b1af You can now craft a single ritual from the blanket. 2 weeks ago
Zed A. Shaw 292711f91f Prep for the actually making ritual crafting work. 2 weeks ago
Zed A. Shaw 57e042e786 Now have a do_if on GUECS for many of the 'if this exists do this' patterns. 3 weeks ago
Zed A. Shaw 7186c2ecb0 I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 3 weeks ago
Zed A. Shaw 84a5f06dac Reworked the way shaders are configured to reduce the amount of times clicks on buttons cause the shared shaders to reset. 3 weeks ago
Zed A. Shaw edee3ac0c9 Quick test that shows the shader now just work on any UI element. 3 weeks ago
Zed A. Shaw 5af9a6664e Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'. 1 month ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 months ago
Zed A. Shaw 8b3573b01d Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized. 2 months ago
Zed A. Shaw 1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 2 months ago
Zed A. Shaw 65c9e4b0c6 Initially implemented 'ritual blanket' UI for the crafting of rituals in combat. 2 months ago
Zed A. Shaw 263b7741f6 The ritual UI is now in its own thing, but not hooked up yet. 2 months ago