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raycaster
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2 Commits (6cbfcf993edc7264b54e64839fc5588e6ed14ded)
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Zed A. Shaw
0eb245d113
Working on a better character view.
2 days ago
Zed A. Shaw
8545b8cf1d
Simple Loot UI started.
4 days ago
Zed A. Shaw
74a8599977
Fully converted to using the lel-guecs library externally now.
5 days ago
Zed A. Shaw
edf10c976a
Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image.
2 weeks ago
Zed A. Shaw
dab0e092e6
RitualUI is mostly working, but need to make the consumption of items work in the UI.
2 weeks ago
Zed A. Shaw
6269d10807
The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
2 weeks ago
Zed A. Shaw
8a1f42c0f1
RitualUI is now ritual::UI and uses a FSM to coordinate its activities.
2 weeks ago
Zed A. Shaw
d1bd6b7c45
Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap.
2 weeks ago
Zed A. Shaw
2ceab51c40
A really shitty ritual crafting UI is working but needs a big reshape.
3 weeks ago
Zed A. Shaw
14619558fa
Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon.
3 weeks ago
Zed A. Shaw
1a9e068d02
Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though.
3 weeks ago
Zed A. Shaw
bc557652ba
The player now has some starting items to craft a first weapon, and it is craftable in the UI.
3 weeks ago
Zed A. Shaw
c8a8d2b1af
You can now craft a single ritual from the blanket.
3 weeks ago
Zed A. Shaw
7186c2ecb0
I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
1 month ago
Zed A. Shaw
8b3573b01d
Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized.
2 months ago
Zed A. Shaw
65c9e4b0c6
Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
2 months ago
Zed A. Shaw
263b7741f6
The ritual UI is now in its own thing, but not hooked up yet.
2 months ago
Zed A. Shaw
f1cc9f86c1
Very early prototype of the ritual crafting UI, but it needs its own thing.
2 months ago
Zed A. Shaw
64807174c0
Initial idea for the boss fight UI but it's just a temporary holder for now.
3 months ago
Zed A. Shaw
29e6d45dc6
Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen.
3 months ago
Zed A. Shaw
dfd59065f7
Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working.
3 months ago
Zed A. Shaw
e0e7a1027c
Inventory system basically works now but is in a alpha hack stage. Time to refactor.
3 months ago
Zed A. Shaw
b7f49aa719
Now have a mostly working inventory UI and can pickup items and see them. Next up, being able to use things by clicking on them.
3 months ago
Zed A. Shaw
0260e3d345
Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
3 months ago
Zed A. Shaw
f3e1413022
Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
3 months ago
Zed A. Shaw
3a6ba8445a
Added a Background guecs component.
3 months ago
Zed A. Shaw
d2700d2928
You now have blood on your screen when below half health.
3 months ago
Zed A. Shaw
9b3b81683a
Separate out the major UIs to get ready for their development, and enable debug button.
3 months ago