Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
1
0
Fork
You've already forked raycaster
0
Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
410 Commits
1 Branch
2 Tags
38 MiB
Tree: 5f1a453fb4
Commit Graph

10 Commits (5f1a453fb4d5fc2270660e66be1a4f0366eda887)

Author SHA1 Message Date
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
1 month ago
Zed A. Shaw a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
1 month ago
Zed A. Shaw 7a0b2f988d Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
1 month ago
Zed A. Shaw 0eb245d113 Working on a better character view.
1 month ago
Zed A. Shaw d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate.
1 month ago
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well.
1 month ago
Zed A. Shaw bed5ce22d2 Move gui_fsm to fsm but this causes some problems.
1 month ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui.
1 month ago
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work.
1 month ago
Zed A. Shaw 8545b8cf1d Simple Loot UI started.
1 month ago
Powered by Gitea Version: 1.17.3 Page: 164ms Template : 7ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website