Commit Graph

11 Commits (5af9a6664e0e9f31ef4e20025f0f805a26b64d2b)

Author SHA1 Message Date
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 2 weeks ago
Zed A. Shaw a0c0308461 More boss fight UI done and a bit of ambient sound working. 1 month ago
Zed A. Shaw 64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 1 month ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 1 month ago
Zed A. Shaw 5179709e3c Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish. 1 month ago
Zed A. Shaw 389690e5c3 Optimize GUECS a bit so that it automatically sets up the cell names and lel::Cell contents in the world, making it easier to work with. 1 month ago
Zed A. Shaw f3e1413022 Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing. 1 month ago
Zed A. Shaw 4a1a8a7d65 Mostly working overlay to show when in combat or not. 1 month ago
Zed A. Shaw 30a7e1b2cc Now overlay UI can show some text pretty easily and is showing the debug stats. 1 month ago
Zed A. Shaw d8e1fc7aa3 I have the overlay display the low health blood using the gui system. 1 month ago
Zed A. Shaw 70a9420c11 Started the overlay UI but need to make it possible to add/remove components to it. 1 month ago